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sciulli999
Currently Being Moderated

Any way to have an AE layer style applied to a comp NOT effect certain layers inside said comp?

May 28, 2012 9:43 AM

OK... here's my issue.

 

I have a character AND a cheeseburger made in Photoshop that I then import into AE (two separate .psd files). So I have two compositions in AE... the burger .psd file and the puppet "Burgerman" .psd.

 

Burgerman needs to hold the cheeseburger, so I have to nest the burger comp WITHIN the "Burgerman" comp so that his hand will go IN FRONT of the cheeseburger. See image:

 

burgsburgs.jpg

 

The problem is... I have a layer style applied to the "Burgerman" composition. It's an Inner Shaodw and it gives the character the pink hue you see outlining him. THE PROBLEM is though... the layer style effects the burger composition because it is nested within the Burgerman comp. As you can see... the burger turns very red, which I do not want.

 

Is there some way to say.. "DO NOT APPLY the layer style to the burger comp nested within the Burgerman comp"?

 

running CS5 on Mac OS X 10.7.

 
Replies
  • Currently Being Moderated
    May 28, 2012 9:51 AM   in reply to sciulli999

    Is there some way to say.. "DO NOT APPLY the layer style to the burger comp nested within the Burgerman comp"?

     

    No. You're simply going about this the wrong way. Duplicate the ***** comp when you are done with your animation, remove the burger and then combine those two comps in your main comp. Use the layer styles' Fill Opacity setting to remove the content and only show the glow or colorize the thing using Tritone, Tint or Colorama and then use blending modes for the outline.

     

    Mylenium

     
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  • Currently Being Moderated
    May 28, 2012 10:29 AM   in reply to sciulli999

    You're too bent on trying to do this all with one comp. Duplicating and colorizing the comp after you have finished your animation will work just as well, since the Puppet Tool does not care whether or not you hide/ remove things in a pre-comp after the initial creation of the mesh. Of course feel free to try other methods, but even if you leave the burger out and animate it separately, you'd still use a duplicate of the obese man as a matte, rather than trying to draw another mask. You'd simply hide the body and only use the front arm for obscuration... Again, you simply need to adjust your thinking and structure your project accordingly.

     

    Mylenium

     
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