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Chronoboy
Currently Being Moderated

Flipping cartesian plane

Jun 3, 2012 6:30 PM

So I've noticed that like OpenGL, as3 has it's y coordinates so that up is negative and down is positive. I guess alot of people are used to that but I really prefer the other way around. Is there an easy way to flip the y coordinates for a stage around?

 

 

thanks

 

Wil

 
Replies
  • kglad
    62,117 posts
    Jul 21, 2002
    Currently Being Moderated
    Jun 3, 2012 10:45 PM   in reply to Chronoboy

    no.  get used to dealing with it otherwise you'll run into other problems like the rotation and 3d rotation properties.

     
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