How do I offset the path of a random shape (for example the outline of a guitar) without having it automatically inset the path as well? Is there an easier way to delete the segments of path I don't want than double clicking continuously with the white arrow?
All I get when I use offset path in the effects column is a stroke line with no path..? How have you used the lasoo tool here exaclty? I've been trying to do it using Object-offset path but getting a path on either side of the original path.
I have various shapes that need their paths offset to compensate for a 0.25mm laser cutting out these shapes.
I used Object-Path-Offset Path which creates an offset & an inset automatically, is there a way to turn off the inset so I don't have to manually delete every segment? I can get what I want but it takes awhile to delete the inset & original path when all I want is the offset path.
I wrote the same ting Scott wrote and I do not see why you don't understand. Effect>Path>Offset Path and then Object>expand the appearance
What could be easier.
Other wise you have to delete the path.
But with the effect you can just offset say a stroke and you get a white space which is what i think you want like such
If you're dealing with a "shape" that's actually made up of a bunch of separate bits of open path, there are a couple of things that might work.
First, and easiest, if it works, is the "join reasonable" script located here: http://park12.wakwak.com/~shp/lc/et/en_aics_script.html which will attempt to join the ponts that are close to each other...
(help installing scripts here: http://www.illustratorhints.com/2010/02/how-to-install-scripts/)
Select your "shape" - all it's parts... and run that script to join them all into one, at which point, offset path should behave as you expect it to.
Second, if that script doesn't catch them all, is to "add arrowheads" to show you where the breaks are in your shape. Use the white arrow to select, Object->Path->Join each of them.
Third, if all else fails, offset each path as little as you can while still causing them to overlap. With the offset paths all selected, pathfinder->Unite them. Rt-click on it, release compound path. Delete the inner one, and offset the outer one the amount you were initally looking for. Needless to say, this is the least precise option as the path will be altered slightly by the initial offset, possibly giving you greif at the joins.
the "join reasonable" script...will attempt to join the ponts that are close to each other...
That's been possible in the standard UI for several versions now. Normally select (black pointer) multiple open paths and select the Join command. Joins at nearest ends.