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3D-Extrude & Bevel | filling gets pixelized

Jun 6, 2012 8:44 AM

Hello!

 

I’m adding a bevel/classic to the front view of a vectorized font. Instead of getting smooth till it’s touching the edges, the filling becomes pixelized and it doesn’t keep the original form defined by the vector.

 

What happens here? / Any hints would be much appreciated

 

I think the screenshot explains it better as I probably do:

 

https://dl.dropbox.com/u/79604662/2012-06-06_ILLUSTRATOR_GRADIENT-BUG_ 30.png

 

2012-06-06_ILLUSTRATOR_GRADIENT-BUG_30.png

 
Replies
  • Currently Being Moderated
    Jun 6, 2012 9:54 AM   in reply to SPHH

    Yes, the fill becomes pixellised, because you used gradients (see the little warning sign in your dialog box?)

     

    See the document raster effect setting. But this won't be vector, you can only set a higher resolution for the pixels

     
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  • Currently Being Moderated
    Jun 6, 2012 1:35 PM   in reply to SPHH

    SPHH wrote:

     

     

    STEP_1: I increased the document’s resolution | Despite that, the fill do not really become sharp. That’s the point where I tried to save and restart Illustrator.

     

    https://dl.dropbox.com/u/79604662/2012-06-06_ILLUSTRATOR_GRADIENT-BUG_ 30.1.png

     

     

    Effect > Document raster effect settings would have been the right place to do so. What you did will have no effect as long as you don't flatten transparency

    The little caution-icon is still there.

     

    It will stay there as long as the object has a gradient fill.

     

    why does the expansion not happen in a symetric-centered way? – …instead of being pushed to the right, as we can see here.

     

    Nobody can possibly say that without seeing the file.

     
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  • Currently Being Moderated
    Jun 6, 2012 4:05 PM   in reply to SPHH

    Angleichungsstufen.

     

    Increase tothe mximum it will go the degree of shades.

     

    This should help and possibly solve the problem. But I think if you want to apply a gradient then that is best done as mapping.

     
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  • Currently Being Moderated
    Jun 7, 2012 9:53 PM   in reply to SPHH

    I made a video  but ou make a retangle with a gradient make it a symbol and use the map art feature of the 3D to map the gradient symbol.

     

    http://www.wadezimmerman.com/videos/MapGradientToExtrusion.mov

     
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  • Currently Being Moderated
    Jun 13, 2012 1:53 AM   in reply to SPHH

    Sometimes there are just no pre-settings involved. The 3D-effect just doesn't work exactly every time. If you just had offset the paths, drew some lines at the edges of the letters and filled the thing with gradients, the logo would have been finished already.

     

    Erasing (using the eraser tool) mostly is not a good idea when doing construction work that has to be exact.

     
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  • Currently Being Moderated
    Jun 14, 2012 11:47 AM   in reply to SPHH

    I would just take the results of the 3D effect as a template and draw the gradients like it.

     
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  • Currently Being Moderated
    Jun 15, 2012 2:35 AM   in reply to SPHH

    That's way too simple. I suggested to connect the edges and create shapes there as well. Like in here: http://vforvectors.com/create-the-opel-logo/

     
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