I'm just stuck at an endless progress bar regardless if I export for debug (fast or standard packaging) or do a release build. Debug gets to 57% instantly as always, then does nothing. It doesn't crash, it just doesn't move. Release build doesn't even get to 1%.
Anyone else getting this behavior on Flash Builder and AIR 3.3/FP 11.3?
edit:
At first I thought I did something wrong in the overlay as I added in FP11.3 (in Adobe Flash Builder 4.6\player\win\11.3\FlashPlayerDebugger.exe), and also edited air-config.xml and airmobile-config.xml (in Adobe Flash Builder 4.6\sdks\4.6.0\frameworks) to point to 11.3 instead of 11.2 as well as version 16. I added the playerglobal.swc for 11.3 as well (in Adobe Flash Builder 4.6\sdks\4.6.0\frameworks\libs\player\11.3).
I then just took an older AIR 3.2 release and overlayed FB back to 3.2. I got errors about requiring SWF version 16 and AIR 3.2 namespace doesn't support it. So I changed it back to point to 11.2. Having AIR 3.2 and FP 11.2 back in place, I can export perfectly fine.
I'm hoping someone else is seeing this.
re-edit:
Opened a bug report for it if anyone else experiences it.
https://bugbase.adobe.com/index.cfm?event=bug&id=3214559
If anyone else is able to export via FB 4.6.0 and AIR3.3 I'd like to know!
So you have successfully overlayed AIR3.3 on FB4.6.0 and you compile with -swf-version=16 and have no issues? Are you using any Adobe Native Extensions?
edit:
Native extensions............. I remove the ie.jampot mobile backup bit and now I can compile. I'll have to update the bug report.
Has anyone updated that ANE with the compiler flags to work? I'm working on doing it myself but if someone already did it, that'd be great. Just need to extract the static library from the ANE but I'm having a bit of trouble making the flex library sync with it. I can get it to compile after making the ANE with that compiler flag however so, progress..
FB is using the new adt but it can't handle the number of errors it's getting splashed with (I get like 900 up my DOS console. Here's more information on it:
http://blogs.adobe.com/airodynamics/2012/06/12/flash-ide-packaging-iss ue-with-air-3-3/
So yes, going around FB's build in building conveniences and taking it to command line was the only way I could compile with AIR3.3 and FB with an ANE.
I also tried what someone mentioned in the comment and opened up the ANE to try to recompile it with the flag to discard warnings (-w) but couldn't hook the SWC up correctly (ie.jampot didn't give a SWC, just source). Since I don't have the source and can't just make the ANE easily I just compiled using adt and it works.
As the blog mentioned it's a known issue, especially on Windows and will be fixed in the upcoming versions of Flash Builder and Flash Pro (whatever that means... better not be a FB5.0 and CS7...)
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