Hey all, hopefully someone can help me out.
I have a city scene brought over from cinema 4D. Rendered with an alpha channel so I can composite sky and background elements.
I added a glow effect to the city to make the windows appear brighter and more stylized in the scene. It looks good, but the downside is that is also creates a black halo around my objects, which is then noticeable when the sky is composited behind it.
As I turn the glow radius up, the black halo increases. I want the glow that is around the windows, NOT the black halo that appears around my objects.
Anyone know of a way to stop this? Screenshots provided.