I guess putting an internal JSON interpreter was a brilliant idea.
But implemented dumbly by Adobe:
all previous code relied on com.adobe.serialization.json.JSON
Now, there is an internal, much faster, JSON parser, which is great...
But ALL previously written code breaks.
new class methods are:
All code written for player 10 does not compile.
While, keeping the method names the same, would have made it work transparently on both versions. (on player 10 would have used imported class, while on player 11 it uses the internal class)
Is there some logic I can't perceive behind this apparently dumb choice?
You can find a solution to JSON conflict here: