Shadow areas of my 16-bit files show strange patterns if I use the Crop tool to rotate. I can also replicate the problem by doing the following:
Make a new empty 16-bit file in PS6 in RGB mode (File>New). Fill it with 100% black. Use the Crop tool and rotate to taste. Press Enter to accept the crop and zoom in to enjoy the black and grey noise patterning reminiscent of a man's suit. The Straighten tool will achieve the same result. Your suit pattern will vary according to the degree of rotation.
The problem goes away if you subsequently convert the file to 8-bit, or convert to any other mode (Greyscale, Lab, CMYK).
This patterning is easily visible at 100% view or less, and appears whether the View>Show>Pixel Grid option is on or off. It is decidedly NOT the pixel grid I am seeing.
This effect can be created with files from both my Canon and Hasselblad cameras.
I'm using a Mac Pro with OS10.6.8.
Hello Chris
I'm using PS6. I invoke the Crop tool, Unconstrained, Delete Cropped Pixels unselected. Degree of rotation doesn't matter, though the pattern noise will vary with the degree of rotation.
I have now discovered that this weirdness ONLY happens with crop rotation of 16-bit files. If I open a 32-bit file and rotate, there is no patterning. If I convert this rotated crop to 16-bit, there is no change. But if I convert the file to 16-bit and THEN rotate, I get the noise again. 8-bit files do not show this behaviour. Saving rotated 16-bit files to TIFF and PSD preserves the patterning. Converting these files to jpeg (8-bit, obviously) removes the noise.
Problem 'explained'!!! The video card is implicated.
Go to Preferences>Performance. If under Detected Graphics Processor, you have checked Use Graphics Processor, then the 16-bit file crop/rotation weirdness will occur as described above. If you leave it unchecked, then restart PS6, the gentlemen's suit patterns will no longer appear upon cropping/rotating.
Adobe Photoshop Version: 13.0 (13.0 20120315.r.428 2012/03/15:21:00:00) x64
Operating System: Mac OS 10.6.8
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For an example of the patterning, download the file (1mb) at http://www.erickellermanphotography.com/pattern.psd
I assume I'm the affected user Eric is referring to with the Radeon HD 5800. I am running Windows 7 64x on an 17-2600 machine with 12GB RAM. The video-card driver is version 8.961.
This problem has rendered the crop and tilt function on CS6 more or less useless to me at present. It seems to be some kind of interference effect, because, for me, the patterning is remarkably uniform - long, intersecting lines very much like a ghost tartan watermark on the image. The attached image shows the patterning at 500%. This occurred on a 16-bit image after a minor crop and tilt. It is only really visible when zoomed in, but is definitely burned into the image. I use GPU acceleration in Normal mode.
Here's a weird thing: I just opened the file http://www.erickellermanphotography.com/pattern.psd on my PC in Photoshop CS6 and it is perfectly black.
I even added two extreme curves adjustment layers above the background. There is no pattern there.
-Noel
I don't know about Eric, but I don't have a Mac. Eric's pattern is certainly there on my screen, though. Oddly, when I select the pattern with the eyedropper, the info palette shows no difference in colour between the pattern and the background - both register as R0G0B0.
The issue occurs whatever you select under Delete Cropped Pixels. Here's another weird thing though - I just noticed on a layered image (multiple image layers) that the pattern wasn't visible until I deselected the top layer - in other words, it only affected the background layer, although the two layers are nearly identical (one is sharpened).
Peter
If 'Delete Cropped PIxels' remains unchecked, the effect occurs. If it's checked, then rotation has no effect. And I just downloaded my own PSD file, and lo and behold! The noise is till there! No adjustment layer has any effect, as far as I can see. And I also fail to pick up any differences with the eye dropper.
I'm a Mac user.
There is in implicational order at work: If 'Use Graphics Processor' is selected in Preferences>Performance, then not checking [ ] Delete Cropped Pixels produces the effect. If 'Use Graphics Processor' is not selected (after restarfting PS), then it doesn't matter whether 'Delete Cropped Pixels' is selected or not.
Seems to me it's a video driver issue then, and it may only be affecting your display when pixels extend beyond the boundary of the visible canvas.
My conclusion is that it's a problem recently introduced by ATI. This is not surprising, their recent driver versions have not worked well with Photoshop. The last good version was Catalyst 12.2.
Eric, you pretty much need to wait on Apple to provide new drivers with an OS update.
Peter, you could either uninstall Catalyst 12.4 and drop back to 12.2, or you could move forward to ATI's 12.6 beta version.
-Noel
The artifacts are in the transparency channel, not the color channels.
Layer -> Layer Mask -> From transparency to get them into a visible mask
They do look like interpolation artifacts (like something used low precision math for the transparency channel).
But I still can't reproduce that on my system with Photoshop CS6 (10.6.8, Radeo 4870).
Chipset Model: ATI Radeon HD 4870
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: ATI (0x1002)
Device ID: 0x9440
Revision ID: 0x0000
ROM Revision: 113-B7710C-176
EFI Driver Version: 01.00.318
Chris, when I look at the pattern.psd file Eric posted, there are no artifacts. Not even in the transparency channel.
Honest!
It must be something that's happening to the file when being opened on your particular system.
I did a Layer - Layer Mask - From Transparency, copied the mask, and pasted it as a new layer. It's pure white. The histogram says so and two layers of extreme curves adjustments say so.
The artifacts are NOT present in that file!
Edit: Scratch that. I went through it again and saw something different. Eric, did you update the file at the link posted above?
-Noel
It's a 16 bit file, and the errors are small.
Open patterns.psd, Layer -> Layer Mask -> From Transparency, option/alt click on the layer mask to show it, Levels and change the black point to 245, commit the levels adjustment, now repeat the same levels adjustment and you should see the artifacts.
The errors appear to be in the least significant 2 bits of the result.
But resampling solid white should always result in solid white -- so something when wrong before we saw that document.
Chris I've been able to reproduce the issue in a new document. Here's how:
This reproduces the problem whether a Grayscale or RGB image is created.
I'm thinking another inaccuracy is making this ultra slight transparency error visible on some GPU-accelerated modes with some drivers.
-Noel
Eric, normally you would not expect to see a 1 or 2 level (out of 32768) transparency difference on-screen. I suspect your particular drivers are showing that where others are not because of an error unrelated to the transparency channel glitches.
There are just bugs all over this windshield! ![]()
-Noel
I will add my observation on the unexpected behavior of the transparency channel. While I do not see the behavior noted in the original posting, I do see the transparency error reported by Chris and Noel. It is only present in 16-bit mode and only with my graphics processor turned on ( Nvidia 9600 GT, CS6).
In my case I see someting not yet mentioned. I can readily see the error on the display, which should be displaying pure black (Fill canvas with black, crop tool, rotate). It appears to be an error of a few percent on the display so if the calculation error is in fact only two LSBs in the mask data, then it appears as if the higher & lower order bytes are switched in writing the transparency channel ....... or some other error.
Paulo
Here are screen shots at 100% magnification. The canvas was 100 x 100 pixels and using the crop tool I "straightened" the image by 40 degrees (if I remember correctly) - different angles yield different patterns, of course.
Here is another view with a levels adjustment
I had a medium, blue transparency grid, which can be resolved.
Paulo
I'm only barely seeing the pattern you are seeing in the first of the two images you posted, Paulo - it looks almost perfectly black from here. If I work at it I can just barely see the pattern, especially if I zoom in. Looks like just a 1 or 2 level shift above pure black in that image.
It occured to me the appearance / absence of this might just be differing responses to very dim level changes with different display systems, so I purposefully reproduced the issue and did a screen grab, but nope - I'm still getting a perfectly black display. I think Chris must be right - something not right in the display pipeline on only some systems.
-Noel
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