...and I agree with Kevin.
The keyboard trimming...more correctly known as "Timeline Trimming" is a giant step forward and it does rock!
I really dig it.
I simply had to adapt my workflow a touch and make a couple of convenient shortcuts and its is like editing in a brand new machine.
I got so excited about it ...that to celebrate.....I gave my keyboard a birthday present this morning.
An air can blow out and a clean up with iso propyl alcohol.
Another point where we'll have to agree to disagree.
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No, I can't allow you to disagree with me on this one. Mouse trimming HAS taken a step backwards, and needs to be corrected in some fashion. How anyone feels about keyboard trimming is a separate issue. I don't argue with it's inclusion, nor necessarily wish for it's removal.
But...the ease and responsiveness of mouse trimming has been tampered with, and that's not acceptable. That feature took a step backwards when you guys added the keyboard ability. Mouse trimming needs to be fixed so that it's as easy as it was before.
Jim...mouse trimming is easier and faster than before...you just need to adapt a little.
I suggest you try something different before saying it needs fixing. (Did you even try what I suggested to Toomany?)
The mouse is far more powerful and faster than it was previously because of the new Timeline trim functions. They may have been designed around keyboard editing but they incorporate perfectly into a mouse editors workflow if you give them a chance. eg. You dont even need to change tools or use modifiers to do the basic trim functions. (Trim Left/Right, Roll)
You bang on how you have one hand on the mouse and one on the keyboard ( I also do this...) ...so try doing so with a new mind set , think it through...and I am sure you will discover the new Premiere.
Good luck.
cliffclof wrote:
The mouse uses about 5 pixels of extra space for blind people and in turn makes it feel Tonka Toy playschoolish. I really want to go back to the old version just because of this.
Once again... If I'm this inaccurate with a mouse I probably shouldn't be using adobe products to start with.
You can make a feature request for "less chunky" tools. I don't think that's an odd request at all: http://www.adobe.com/go/wish
cliffclof wrote:
The mouse uses about 5 pixels of extra space for blind people and in turn makes it feel Tonka Toy playschoolish. I really want to go back to the old version just because of this.
Once again... If I'm this inaccurate with a mouse I probably shouldn't be using adobe products to start with.
I couldn't agree more with this post. I TOTALLY agree. It seems like it snaps to somethign within an inch. I totally agree that we all know how to use a mouse... a LITTLE help is nice, but LITTLE is the key word.
Jim...mouse trimming is easier and faster than before.
I can't agree. Going into Ripple Trim mode (the one I use most often) was MUCH easier previous to "edit point selection". Before you just got it close and hit the CTRL modifier and slide. Done. Now I actually have to play around with it, move it farther, move it closer, deselect the edit point because that messes things up, and finally I'm able to finagle it into the yellow Ripple Trim mode.
It's a PITA by comparison to the previous functionality.
Jim Simon wrote:
Another point where we'll have to agree to disagree.
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No, I can't allow you to disagree with me on this one.
Just because I disagree, doesn't mean your points aren't valid.
Jim Simon wrote:
Mouse trimming HAS taken a step backwards, and needs to be corrected in some fashion.
Jim Simon wrote:
But...the ease and responsiveness of mouse trimming has been tampered with, and that's not acceptable.
You can trim largely in the same way, in my experience. The main beef legacy users seems to have is that you can't trim with the mouse unless you are somewhat zoomed into the Timeline. Am I correct, or am I missing something?
Jim Simon wrote:
That feature took a step backwards when you guys added the keyboard ability. Mouse trimming needs to be fixed so that it's as easy as it was before.
Something had to give way so that users could edit with the keyboard. It was one of our top feature requests. I'm not sure how you'd like to see how mouse trimming would work, given that selecting edit points are now a fact of life.
You have edited with other NLEs too. NLEs that have edit selection. Leaving Premiere Pro aside, why do these NLEs have better mouse trimming? Or do they have the same problem as you've found with Premiere Pro CS6?
I'd love to help you out, so let me know how you'd like to see the legacy way of mouse trimming while maintaining the feature of keyboard trimming in the Timeline in CS6.
I'd like to chime in an agree that the new large red devil's tail is kind of like the old paper clip character from Microsoft Office, unwanted help that we should have an option to turn off. Just because we request more keyboard functionality doesn't mean we are pure keyboard users that don't use the mouse, I would guess that would be a pretty small minority of users.
Cheers,
Gerry
Did that a while ago.
The main beef legacy users seems to have is that you can't trim with the mouse unless you are somewhat zoomed into the Timeline. Am I correct, or am I missing something?
Missing something. Previously, the mouse went into Trim mode (using the standard Selection tool) simply by placing the mouse cursor near the edit point. Holding down Shift changed that to Ripple Trim mode. The same action in CS6 now has a myriad of results depending on how close you are to the edit point, what side of the edit point you are on, whether or not the edit point is selected, etc. It used to be MUCH easier to get the mouse into Ripple Trim mode simply by holding it near the edit point and adding Shift.
I'd love to help you out, so let me know how you'd like to see the legacy way of mouse trimming while maintaining the feature of keyboard trimming in the Timeline in CS6.
One possibility is the aforementioned General Preference: "Allow Timeline Edit Selection". That way those who don't need or want it can turn it off.
I must declare an interest here - I am an addicted mouse editor. I certainly find a combinastion of the default workspace and the greater precision needed with mouse placement an impediment in two areas -
SimonHy wrote:
I'm quite open to changing the way I work, I just want to work the fastest way possible while limiting tendon damage. For me, in other NLEs, that's meant working with a keyboard.
I want to understand completely. I use the keyboard a lot to edit very quickly, but I feel I am using it less than a lot of people in this thread while missing some things that could speed up my workflow. Can someone please provide me with a link to a video that shows off the flow of keyboard editing in a concise manner.
Thanks.
cliffclof wrote:
SimonHy wrote:
I'm quite open to changing the way I work, I just want to work the fastest way possible while limiting tendon damage. For me, in other NLEs, that's meant working with a keyboard.
I want to understand completely. I use the keyboard a lot to edit very quickly, but I feel I am using it less than a lot of people in this thread while missing some things that could speed up my workflow. Can someone please provide me with a link to a video that shows off the flow of keyboard editing in a concise manner.
Thanks.
I know of no such videos. In fact it reminds me of a webcomic I read about portraying realistic hacking in movies, where a 30 second clip of someone sitting in front of a computer is revealed to be a 12 hour timelapse. By that I mean I don't think it would be a very visual thing to show. Plus editors are often a "behind the camera only" kind of bunch.
I don't think there's any rules to mastering keyboard editing. My philosophy is that everytime something comes up that I'm going to do more than once, I take the time to figure out if there's a keyboard shortcut for it, knowing it will save time in the long run, and slowly build up a repertoire of shortcuts. The other thing is that when people in this thread are talking about really fast keyboard editing, they're usually talking about Avid of FCP. There's quite a few limitations on keyboard editing in Premiere. A lot of functions having no shortcuts available, the lack of a decent keyboard based track patching system, the need to bring up the window that a shortcut applies to before using that shortcut (effectively doubling the number of keystrokes required to do a lot of tasks), and the need to click on a lot of things before shortcuts will work, all stand out to me as the biggest issues for Premiere in this regard.
Here's a useful fix to make several of the most-used timeline cursors much more slimline and inobtrusive. It works by simply replacing the files inside your contents, so need a minimal degree of technical knowledge to implement.
I strongly recommend checking it out:
http://philipbloom.net/2012/07/07/premiereicons/
Cheers,
jason
Jas Brooks wrote:
Here's a useful fix to make several of the most-used timeline cursors much more slimline and inobtrusive. It works by simply replacing the files inside your contents, so need a minimal degree of technical knowledge to implement.
I strongly recommend checking it out:
I don't care about the size of the icon. That's not what bothers me. It's the proximity "helper" that drives me crazy. You get within 1 inch of a cut and the cursor changes. I'd MUCH rather the proximity "helper" revert back to they it REALLY helped in CS5.5 on back.
Sometimes you need a helping hand.
It's nice when you fall down that your buddy is there to extend a hand to help you up. But when you're just walking along and he wants to hold your hand the whole time you feel like getting a new buddy.
Jim Simon wrote:
It's the proximity "helper" that drives me crazy.
Right?!
Thinner cursors and less space for the proximity "helper" sound like great feature requests: http://www.adobe.com/go/wish
Jas Brooks wrote:
Here's a useful fix to make several of the most-used timeline cursors much more slimline and inobtrusive. It works by simply replacing the files inside your contents, so need a minimal degree of technical knowledge to implement.
I strongly recommend checking it out:
http://philipbloom.net/2012/07/07/premiereicons/
Cheers,
jason
I wonder if we can use the cursors from CS5?
Thinner cursors and less space for the proximity "helper" sound like great feature requests: http://www.adobe.com/go/wish
How's this for a feature request? Make that feature request link easier to get your requests in and out. I can't tell you how many times I've wanted to submit a quick feature request but then never get to it because I don't want to have to fill out all the REQUIRED spaces.
I know it's off topic, but I surely can't be the only one who's said, "ahhhh, forget it. Not worth it."
If there were a button on the HELP menu that said "submit feature request," with a quick form, then you'd already have all the other foo-foo info (Adobe ID, program, OS, email address, etc.) and the user just has to type his/her request and hit enter.
Sorry to get so sidetracked, but I only submit 1 out of 10 of my "wish list" requests because it takes too much time the "right" way.
Kevin Monahan wrote:
Jim Simon wrote:
It's the proximity "helper" that drives me crazy.
Right?!
Thinner cursors and less space for the proximity "helper" sound like great feature requests: http://www.adobe.com/go/wish
What exactly is the proximity helper?
YES! I just recently realized that is the major issue. Previously with the standard selection tool (V), the mouse cursor changed to the Trim tool when close to an edit point. Holding CTRL changed that into Ripple Trim.
The new behavior adds the Rolling Edit mode, and this is what's driving me nuts. N-V-T-S I tells ya! If I want a Rolling Edit, I'll change from the Selection tool to the Rolling Edit tool. I don't want Rolling Edit to come up as an option when I'm using the Selection tool. That makes it much more finicky trying to go into Ripple Edit mode.
Take out that damn Rolling Edit mode, Adobe!!! We already have a tool for that. Having that mode available with the Selection tool makes using Ripple Edit much more difficult.
tclark513 wrote:
Jas Brooks wrote:
Here's a useful fix to make several of the most-used timeline cursors much more slimline and inobtrusive. It works by simply replacing the files inside your contents, so need a minimal degree of technical knowledge to implement.
I strongly recommend checking it out:
http://philipbloom.net/2012/07/07/premiereicons/
Cheers,
jason
I wonder if we can use the cursors from CS5?
CS5 cursors work in CS6. Just need to re-name them.
Hey Jim
Can you make a video screen capture so we can see how you edit and where your issues lie.
I am surprised how difficult you are finding this.
I love having Rolling Edit so easily accessable without going to a separate tool.
ie. I can select it with the mouse but mainly I select it by toggling the Trim Modes ( left hand on keyboard)
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