In CS5 and prior versions of PS, you could "make a straight line of points in a curve". After opening the curve dialog box, draw a straight line with the pencil tool and then click the wavy icon above the pencil tool icon (edit points to modify the curve) and it would automatically place 9 equidistant points on the curve. WIth CS6, it only places 3 points. Any way to get 9(or at least multiple) points placed?
I can produce different results in CS5 and CS6, too.
The method to interpolate curve points might have been changed, I quess – I doubt the old way would be easily attainable then.
What do you need those equidistanced points for anyway?
I want to change a specific tone in an image without modifying the entire curve. If I drag a point up or down in a curve, the curve above and below it moves. With multiple points on the curve, moving one point only effects that one point.
I assume the old interpretation will not be easily achieved.
But if the task is a frequent one for you I would recommend using either a Script or an Action to automate creating a Curves Layer with the appropriate number of points on the diagonal axis.
So you created a straight light curve, then converted it to a spline curve.
Yes, bug fixes to the spline fitting would reduce the number of points generated. No, there is no way to get that back.
And I'm really not sure what you were trying to do in the first place...
I can see how someone could get used to dropping those 9 points then being able to affect only certain elements of the image (e.g., very dark parts, midtones, medium highlights). Can't say that ever occurred to me, though... I just build up curves as needed on the general principle that simpler curve operations seem to make more natural-looking results.
Conroy2009 has it right I think. Matthew, you'll need to learn to select the preset, but you will get a more accurate starting point than you do when you drag the pencil.
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