We have just released a game to iOS and Android markets today, compiled with AIR3.2.
On the Android version, on all devices, we notice that all bitmaps (with transparency) have a slight alpha (estimate maybe 5%) white bounding box - this does not happen on iOS.
Every bitmap that is not a solid colour - so that means ALL sprites, background tiles, buttons etc - look like they are sitting on top of a 5% white box.
We use bitmap.draw to draw a MovieClip to a bitmap for all the sprites.
Has anybody come across this before and know why this is happening?
Europe, Middle East and Africa