Greetings fellow scripters!
I'm at the 99% point with my app and have hit this terrible final snag. Everything runs great. Art looks crisp, sound is a nice fidelity, and the whole app is only 32mb in its .ipa form. This is all fine, but I can't seem to get rid of this long black screen.
The Default.png loads and unloads in less than a second, then there is a long awkward pause before the .swf finally adds to the display list.
Things I've tried:
-Using a tiny loader .swf and loading in the big .swf. Much of it contains AS, so it just loads in the stage and bugs.
-Optimization. I brought it from 112 to 32mb, and that's the best I can do without losing too much quality.
-The iPad simulator. It loads fine there. Loader class works and everything.
I'm surprised that I haven't seen tons of people complaining about this, but I'm definitely open to the possibility that I'm doing something weird. If anyone has overcome this hurdle and would like to offer some expert advice, I would be greatful.
I tried that and had no luck. I've even tried having no code running or symbols loaded and putting a different stage color to check when the loading is complete. I get the same 6 second load followed by the stage color showing. So it definitely seems it is just the loading of the .swf that is causing this long pause.
Has anyone successfully published an iPad app that did not have the long black pause?