Exporting a QuickTime movie file seems to be an old issue with previous versions too. In CS6 I always get the error message: "The export operation failed because it ran out of memory." I've got tons of memory and have allocated increasing amounts to the cache with no success.
My small and fairly simple file was created with Flash CS5 which seemed to work fine at the time of creation. I've tried everything recommended online but with no luck so far. BTW, I reinstalled CS5 and tried that too but it just hangs now, and there's no error message.
Does anyone have a solution?
(OS X 10.7.4)
Well, I found sort of a solution here (http://www.kirupa.com/forum/showthread.php?275007-A-note-to-those-usin g-quot-Export-Movie-quot) but using CS5. My excuse is that it's Friday evening and my brain is tired. But CS6 still doesn't work.
I looked into AME earlier. I still can't see how to export an MPEG file from Flash first, as you suggest, before encoding another format. My only export options from Flash are the usual SWF, QuickTime, animated GIF and other bitmap sequences. Can you list the steps that worked for you?
Even if it works, it's still a workaround. Flash Pro CS6 should export QuickTime at least as well as CS5 did.
Hi all
I was having the same issues. I've got a simple animation and started getting the Out of Memory error during the "Recording Flash Content" part of the export to Quicktime in CS6.
After trying a few things, it seems that what was causing the problem for me was a Bad Action script at the end of the timeline. (ie. there was a "goto next scene" and there was not another scene). I deleted that action and the export seems to work fine. I even added in a "stop movie" action at the end just to see if it was ALL actions that caused this and it also worked fine.
I called Adobe as well and they said this is a known issue and are working on it. So, Its seems that if you have strange actions, they cause errors.
I've been useing a few frame rates. One is 30 and the other is 18 or 12. I end up dumping this all into Final Cut anyway which complies them all together nicely. I find that even then, when I've got synched dialogue with my characters, Flash seems to drop some frames and i need to re-slide the audio into position in Final Cut.
My next "work around" is to import the SWF file into After Effects. I read that this is what the pro animators to.
We'll see. I just hope Adobe fixes all this crap.
In my experience using the QE, if my Flash doc frame rate is anything other than 29.97fps, I will always experience dropped frames and/or some frames where the content is visually affected (noticeable slicing and general destruction and interference of the image). If I change to a 29.97 frame rate and export again, the MOV is frame accurate and all images in all frames look perfect. But this may be getting off topic from the original issue.
I would also try copying all frames and actionscript to a new CS6 document and try exporting again.
Under "QuickTime Export Settings" there is a radio button selection for "Store temp data:". Change it from "In memory (recommended for higher frame rates)" to "On disk (recommended for longer movies). Try that.
This solved it for me, thanks. It's not so fast, especially the final, compressing part, and takes about two or three times the real time of the video, I estimate, but it's a 1280x720 so I quess that weighs in too. I even used a some actionscript, like a counter, works fine so far.
BTW, 231212, do you hear your hard disk crunching away / can you see activity spikes on this in the OS X Activity Monitor when you have this option on, or is it doing nothing?
Early on I tried changing those QuickTime export settings and it still didn't work (in CS6). To answer your questions, laptopleon, no, I didn't hear the hard disk making any sounds (it's in a Mac Pro tower, always quiet anyway). The OS X Activity Monitor shows a large spike at the beginning, then smaller ones and dwindling use of resources until it gives up.
You're not the only one with a Mac Pro, hot shot
I am under the impression that the hard disks in the large, metal case can be heard better then the HD in most iMac models.
On topic: If you think it might be something with your particular installation, I can take give it a try over here if you like.
Yes, iMacs seem to be very quiet too. There are four hard disks in the tower but it's silent except when a DVD or CD gets popped in. Then the fans come on for a while. Actually, I guess some of them at least are always on.
Thanks, very kind of you to offer but I finished that project a while back and must keep my nose to the grindstone with other work so I can get out in the sun once in a while. Reinstalling Flash CS5 did the trick so that will have to be good enough for now. ![]()
Could you please share the files used for export, You can share file using web site like 4share.com
And also provide the details of
Machine
quick time version
Anyother video editing application installed in your system.
If graphic card, Please mention the graphic card name.
hi we also have trouble exporting Qt from Flash CS6 Mac. Always runs out of memory. We're exporting 1 min to 2 min animatics for an animation. The only work around is exporting swf & then bringing into CS3 to export a QT. We have animators working in CS5 who can export fine - just not CS6.
Stickystu, I never use Premiere Pro but it (CS6 suite) was on the machine I was working on. I found out it renders .swf's without running out of memory.
(ActionScripts still don't work though and not all kinds of 'sub' animations in movieClips work either, but animations on the main timeline do.)
Hey laptopleon thanks yeah AFX can render the swfs to QT too. we just don't get why CS6 Flash mac can't do it when cs3-5 were fine. It's not just the export function either all our artists are finding CS6 flash (mac) difficult, encountering the spinnng wheel a lot - so back to CS5 we go. cheers.
I'm having the same problem in CS5.5.
I have an animation with no actionscript, a computer with plenty of free memory. I restarted Flash to clear any performance memory.
I don't have Adobe Premier so I can't use a different program, and Quicktime won't allow me to open a SWF file.
It's 30seconds long and I just want to export a .mov file!
I have tried changing all the settings.. I just don't understand why this function isn't working!
Did anyone find any other solutions to this?
I did a very deep test about this issue (out of memory while exporting to mov) and partially understood its behaviour:
In all this tests I've always used the "After time elapsed:" option.
- issue is not happening in CS5, both "in memory" and "on disk" setting works.
- issue is happening in CS6 if original fla document size is HD (1920x1080): even creating an empty movie of that size, and then trying to export the mov causes the issue!
if I reduce the size to 1280x720, for example, the export works and the mov is created correctly. In every case I had to set the "on disk" option.
The "on memory" does not work.
OSX 10.6.8
@Riccardo I only tried this in CS6. Others have claimed it works fine in CS5. That's interesting to know, but hardly a solution IMHO.
I don't think it's just the resolution, because very short HD animations did export fine here, if I recall correctly. If a certain amount of memory is exeeded, it runs out of memory. Even if you have much more hardwired memory available.
What seems to happen is this: Flash renders the movie frame by frame and just puts every pixel in the RAM memory. Because it doesn't compress anything at this level, the amount of raw pixel-data is huge. It doesn't matter what the size of a frame is, but of course with frames of 1920x1080, you will hit the problematic limit much sooner than with 1280x820. Then it's the x limit and stops the operation.
If I may join this discussion... I loaded up CS6 two days ago and have just completed my first 60 second animation using it. Like everybody else here, it all went fine until I tried to export it to QuickTime – something that has never been problematic before.
I ended up exporting it as a swf and opening that in CS4. Then I could export it, but the resulting QuickTime movie was over 500 MB in size! Okay, so then I opened it in QuickTime Pro and exported it from there. This brought the file size down to a far more reasonable 35 MB, but now the soundtrack has gone! So now I am having to replace the sound in Final Cut Pro.
This is a real palaver – and not conducive to heaping praise on CS6 when questioned. I note that there is talk of Adobe rectifying this "bug", but it would be really good to hear from somebody at Adobe with:
a) An apology
b) An estimated time of delivery
c) A best practice work round
But I'm guessing that anybody that works at Adobe will be the last person to read this...
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