I'm working on a flash game with a movie clip that is constantly looping always displayed on the screen.
Unfortunately every time the image in the animation changes, the screen very noticably stutters. It's like every time a new image in the animation is loaded it causes considerable slow down.
I've tried a lot of things including Lowering the quality of all the images involved to 0. The images are PNG graphics with transparencies , but no transparency settings or display options were added in flash.
Is it wrong to have slapped a continuously looping movie clip on stage? What are my alternatives?
This slowdown occurs when run on Iphone touch, not on my PC
Sorry, I'm a little inexperienced but I hope I've made the problem clear.
Thanks in advance guys,
because mobiles are such weak computing devices, it is easy to overwhelm their cpu/gpu.
that said, optimizing your code for use on mobiles can lead to dramatic differences. in addition, cs6 produces much better perfoming iApps than cs5.5 (which was much better than cs5).
so, the simplest thing to do is use cs6. otherwise, you'll probably need to learn some optimization techniques. here's a good place to start: http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_conten t.pdf