I installed CS6 and tried the Warp Stabilizer, I undestand that only part 2 of the process (stabilize part) is GPU accelerated, but I can't get any acceleration from GPU, my GPU is idle at 1% usage (GTX580) and all the processing is going to CPU. The renderer/playback is marked CUDA so its not that.
Is there anything I'm missing?
I just noticed this too. GPU has zero load. CPU is cranking on the Warp Stabilizer process.
GPU also not used for 3D Camera Tracker.
I have verified that AE (18.104.22.168) is set up for the GPU. GeForce GTX 580/PCIe/SSE2, Version 3.0.0, 2.96 GB memory. CUDA Driver version 4.2.
There are two phases to the warp stabilizer: 1. Analysis. This occurs once in the background while the blue banner is up to calculate data needed for later stabilization. This is not accelerated. 2. Applying the warp. This occurs during playback and export to do the stabilization. This portion is accelerated.
Adobe Cs6 Master Collection DOES NOT have "gpu accelerated Warp Stabilizer "
Adobe Cs6 Production Premium is have"gpu accelerated Warp Stabilizer"
I am not a expert but, but there are lots of features that not included in Master Collection but Production Premium has it. I hope this could be helpful.
I use MSI Afterburner to Measure GPU utilization, and temperature rises very fast when GPU is being utilized. None of that is happening. I'm aware that its only on the phase 2 of the stabilization the GPU should be used, but its not happening. I get 1-2% of my GPU, no temperature rising and a my CPU goes to 45-75% (the same amount when in phase 1)
So, I'm using adobe master here collection here, and still no GPU stabilization. This is not a big deal since phase 1 takes so long, but its something because sometimes phase 2 takes a long time too.
I already tried to reiinstall and no luck, the uptades are all ok too.
I remember 3 years back i use to have RTX.2 LE and there is some color correction features that not apeared in master collection cs4, my friend have same setup but in production premiume cs4 and he got it.
I know this is not related to GPU accleration but there is a diffrence back there in CS4 time.
I'll be try CS6MC and CS6PP in few weeks, I'll let u update later.
I use MSI Afterburner to Measure GPU utilization,
I use a different tool myself, and it doesn't show any activity for GPU acceleration, even though I know it's being used because playback is smoother and export is faster.
So...maybe start by using Harm's recommendation of GPU-Z.
OK, this surprised me a bit. I have a state-of-the-art new PC with plenty of RAM, a fast processor and lots of cuda cores. See the specs here: http://www.stevengotz.com/
It took over 10 minutes to stabilize one minute of video - 1800 frames. It wasn't all that shaky to begin with, but it was handheld and therefore looks better after using Warp. There was one section that was so bad, I sliced the clip up and chose not to stabilize that part after the fact. So I thought that it might have added a little to the problem. But no. I tried just 180 frames of reasonably stable hand held video from the same clip and it took almost a minute.
Now, once the process was finished, I had no problem playing it back in realtime without rendering. But what is taking so long? I understand that there is a lot of work to do, but why isn't it using the power I have provided?
This is a screen shot of my resources about two minutes into the process.
I would love to know what I need to do to speed up this process. I get that it is working in the background. Is it possible to make it work in the foreground? I would not mind if it maxed out the RAM or the CPU or both if it would help.
edit: I just submitted a Feature Request to let Warp run in the foreground using every available resource.
Message was edited by: Steven L. Gotz to include additional information.