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3D Cube Mesh Preset missing in Photoshop CS6 Extended?

Jul 9, 2012 9:38 PM

I only see the Cube Wrap, which puts the same texture on all faces. I want to have a different image on each face, and the Cube Preset in CS5 lets me do that.

 

Am I missing something in CS6?

 
Replies
  • Currently Being Moderated
    Jul 10, 2012 3:39 AM   in reply to super_eelboy

    Nope. You may want to fish out your CS5 preset and copy it over.

     

    Mylenium

     
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    Jul 11, 2012 11:34 AM   in reply to super_eelboy

    super_eelboy-

     

    there are some great new tutorials out there for the new CS6 3d features. Here are some references that I often go to:

     

    http://psd.tutsplus.com/tutorials/tools-tips/a-basic-guide-to-photosho ps-3d-tools/

    http://psd.tutsplus.com/category/tutorials/3d/

     

    and i often reference Daniel Presedo's 3d tutorials on YouTube:

    http://www.youtube.com/user/dramenon/videos

     

    -janelle

     
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  • Currently Being Moderated
    Sep 24, 2012 6:14 AM   in reply to super_eelboy

    Did digging up old cs5 cube preset work for you? I have been wasting a ton of time trying to to a basic 3d cube with different faces and I can't use cube wrap .

     

    Thanks

     
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    Sep 24, 2012 8:47 AM   in reply to super_eelboy

    Yes - it is silly. I found these actions that work with cs6

    http://www.panosfx.com/commercial-free-photoshop-actions/cubes

     

    Thanks

    Orlando

     
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  • Currently Being Moderated
    Sep 24, 2012 9:08 AM   in reply to tvman

    .

    Both the CS5 and CS6 v13.0.1 "Cube" models have problems.

     

     

    The CS5 cube has good geometry with no gaps between faces, but the left and right faces have U and V directions swapped, which results in their textures being rotated by 90 degrees.

     

    Faces except the right are initialised with an empty 512 x 512 pixel texture but the right face texture has the size of the main document, which very often will not be square and results in that texture being stretched on the square face of the model.

     

    The model is presented with back face toward the camera when the 3D layer is created.

     

     

    The CS6 v13.0.1 cube has good UV mapping, but the front face of the model is misaligned, which results in edge gaps being rendered as lines.

     

    Faces except the front are initialised with an empty 512 x 512 pixel texture but the front face texture has the size of the main document, which very often will not be square and results in that texture being stretched on the square face of the model.

     

    At least it is presented with front face toward the camera when the 3D layer is created.

     

     

    It's astounding that in v13.0.1 that something as simple as a cube model is still botched. There really must be a shameful deficit of software testing at Adobe Photoshop.

     
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