Is it wise to use bitmaps when creating graphics for iOS Apps? or is vector a better choice (pre-drawn objects in library, drag and drop onto stage)?
Vector is less heavy, but either bitmap or vecctor, each time he moves or turns have to be redrawn. It is best to use bitmaps and vetores cached as a bitmap, but it consumes more memory
Time to revive this topic again.
I'd like to ask for some advices again. I've been working around on figuring out whether it's best to use vector graphics or bitmaps. I've read a few forums and adobe's advices that it's best to use bitmaps for performance. And I should cache my vectors into bitmaps to further increase performance on vector graphics.
Now here's the mystery.
I thought of combining vector and bitmaps together since I'm getting horrible performances from bitmaps byitself. But surprisingly, I'm getting way better performances with vector alone, without bitmapcaching! and it's GPU rendering as well, but the graphics doesn't look tessalated at all....
Can anyone explain why is that happening? I have a hunch that it's because I packaged my app in High Resolution. But is that a wise move if I want my app to be backward compatible with the older iPhone versions(I'm using an iPhone 4 to test my app at the moment)?
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