I have created money by scaning actual dollars front and back > cleaning it up in PS > placing the front and back sides into a pre-comp so that it can spin it around in random ways.
So like a nfl star in a strip club, I gotta make it rain.
I have red giant almost everything, and before i get started i wanted to know whether Red Giant can make this easier than create the naturally falling money.
Natural falling money bends bases on drag coeffieience and it als some time spins on one of its axis. No 2 fall the same.
to make this worse it has to land and settle on the floor (not 100% neccessary but i would really like that).
AE CS5 ( It is a part of my Masters Suite)
Red Giant Ultimate Suite (bought may 2011)
What would be the easiest way to complete this effect?
Trapcode Particular will allow to you generate particle-based money that can fall and rotate. You will need to seperately animate any bend/distortion in the notes in a precomp, possibly with animated Bezier Warp distortions or CC Twister, for example. This can then be precomped and use as the particle source for Particular. You can create as many variant bill animations as you like, but make sure they are each the same duration so you can precomp them in series before using them as your particle source.
There's a clunky example at Red Giant People which may help to get you started.
This is sounding more like the long method. LOL
Ok. Can you do a weighted gravity point on a single bill?
I have already started on keyframing some bends this morning and i will probaly need 21 separate animations to make it look organic. I m gonna do but was hoping for a miricle.
Many particle systems do have a gravity setting, but I don't if it would be extremely helpful in your case.
Despite Galileo's proof that gravity effects all objects equally despite their masses, you're dealing with folding cash -- which tends to behave like a tiny airfoil -- and not ball bearings, which are largely unaffected by the atmosphere.
Someone asked something very similar on a thread last month. Andrew gave some pointers on using CC Particle Systems as well, so you might want to check and see if anything there is helpful.
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