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alexpallix
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How do I create an interactive rotating model in Flash from a 3D model created in Maya?

Jul 16, 2012 6:00 AM

Hi,

 

I have never used Flash before!

 

I have created a 3D model in Autodesk Maya and I would like to use it to create something a user can interact with i.e. rotate it or zoom in and out using a mouse. I have been told that if I create a 360 degrees rotation animation in Maya and render it into JPEGs I can then import them into Flash. The next part is where I need help! Is there a way of doing this?

 

Many thanks.

 
Replies
  • Currently Being Moderated
    Jul 16, 2012 6:07 AM   in reply to alexpallix

    If you have created the jpegs, you can import them into Flash using the Import command found in the File options of the toolbar.  If the images are named in some sort of sequencial maner, Flash should recognize this and ask if you want the whole series imported.  I believe it also offers you the ooportunity to import them into the timeline, in which case they would be planted frame after frame.  So you will probably want to create a movieclip symbol and import the images into its timeline while you have it open for editing.

     
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  • Currently Being Moderated
    Jul 16, 2012 7:13 AM   in reply to alexpallix

    Whatever interaction you want to involve will dictate what you need to do internally to make the movieclip react to interaction.  Being that you have never used Flash before, you need to learn how to implement event listeners, for either or both the mouse and the keyboard. 

     

    Your best bet at finding some help with learning about event listeners would probably be to search Google using terms like "AS3 MouseEvent tutorial".

     

    As far as exporting goes, what you are most likely to end up doing is to publish an swf.  As far as my experience goes, Flash automatically sets up your Publish Settings to create an swf and an html page to display it in ( including whatever supporting javascript files are needed).  If you wish to tailor the Publish Settings to produce other outputs, or want to change aspects of the defaults, then you need to acxcess the PublishSettings in the same File options where you find the Import command.  The Publish command is also located there.

     
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