Flash Professional Project, using FLEX 4 to edit code:
I am working in Flash Pro to create assets, the code to which I would like to edit in Flash builder. It seems that when I compile, the linkage names for objects in Flash Pro conflict with the actual class files.
Ex: In my document class, I trace to get a parameter 'pSpeed' in my player class which is a num value set to 5, but the trace comes back undefined. Any idea what I'm doing wrong?
TestGameA.as (document class)
package
{
import gamepack.*;
import flash.display.Sprite;
public class TestGameA extends Sprite
{
public var game:Game;
public var p1:Player;
public function TestGameA()
{
trace("I am TestGameA constructor");
addChild(game = new Game());
game.x = 300;
game.y = 300;
addChild(p1 = new Player());
trace(p1.pSpeed); //comes back 'undefined'
}
}
}
Game.as
package gamepack
{
import flash.display.MovieClip;
public class Game extends MovieClip
{
public function Game()
{
trace ("I am Game Constructor");
}
}
}
Player.as
package gamepack
{
import flash.events.*;
import flash.display.*;
import flash.ui.*;
public class Player extends MovieClip
{
public var pSpeed:Number = 5;
//CONSTRUCTOR
public function Player()
{
trace ("I am Player Constructor");
addEventListener(Event.ADDED_TO_STAGE, pLoaded);
}
//ADDED TO STAGE
public function pLoaded(e:Event):void
{
trace("player wants to move");
gotoAndStop(1);
addEventListener(KeyboardEvent.KEY_DOWN, pInput);
}
//KEYBOARD MOVEMENT
function pInput(key:KeyboardEvent):void
{
switch (key.keyCode)
{
case 37 ://Left
scaleX = -1; //flip horiz.
x -= pSpeed;
break;
case 39 ://Right
scaleX = 1; //flip horiz.
x += pSpeed;
break;
case 38 ://Up
y -= pSpeed;
break;
case 40 ://Down
y += pSpeed;
break;
}
}
}
North America
Europe, Middle East and Africa
Asia Pacific