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This question was posted in response to the following article: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-48bca492124b39ac5e2-7ffb.html
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Hi,
We developed a iPhone appliaction using flash builder. We used the following resolution icons.
<icon>
<image29x29>assets/images/x_29px.png</image29x29>
<image57x57>assets/images/x_57px.png</image57x57>
<image72x72>assets/images/x_72px.png</image72x72>
<image114x114>assets/images/x_114px.png</image114x114>
<image128x128>assets/images/x_128px.png</image128x128>
<image512x512>assets/images/x_512x512.png</image512x512>
</icon>
The icon is showing properly in the iTunes and also icon is displaying in the device after the installation. but the issue is while installing the app into the device it is showing blank icon.
The app is specific to iPhone devices only. i.e.,
<iPhone>
<InfoAdditions>
<![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
</array>
]]>
</InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
Please help me here how to display the icon while installing the iPhone specific application.
Thanks in advance
ChandrashekarReddy Muthumula
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Hi,
I haven't tried this myself, but it looks like retina display accepts a few more icon sizes. Try adding the following:
58x58
100x100
144x144
1024x1024
Hope this helps,
Randy Nielsen
Senior Content and Community Manager
Adobe
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Hi Randy,
Thanks for looking into the issue. We tried to use the 58x58, 100x100, 144x144 icons, but it doesn't works for us. The Flash builder displays an error message as mentioned below
Please let us know if we miss anything.
Thanks
ChandrashekarReddy Muthumula
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Hi ChandrashekarReddy ,
It seems like you are using an old AIR build, which doesn't have support for these icons. They were just recently added.
Try using the AIR 3.4 Beta SDK available at:http://labs.adobe.com/downloads/air3-4.html
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Hi,
Sorry, I did not tried with the Air 3.4 Beta version but the icon issue is not appearing in distributed version.
The icon is not displaying while installing the ad-hoc package app. Now we released the app(same code set) into Apple iStore and there is no icon issue with the distributed version(The app which is in iStore).
Thanks
Chandrashekarreddy Muthumula
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I recently upgraded to from FB4.5 (with Flex4.5 and Air 3.1) to FB4.7 (with Flex 4.6 and Air 3.5) to get the USB Debugging capability for IOS (from a Windows machine). I can import and build my project without issue, however when I build a debug or release version for deployment on device, I get the following error "error 105: application.iPhone.InfoAdditions contains an invalid value". Now, this is the same application descriptor that worked before and the default
It builds fine for iPhone if I remove the entire InfoAdditions tag (but obviously doesn't build for iPad) - so what gives? Was this validation error introduced in FB4.7? Thanks.
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cut off my full text...
... default
It builds fine if I remove the entire InfoAdditions tag (but obviously doesn't build for iPad) - so what gives? Was this validation error introduced in FB4.7? Thanks.
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removing any text in parentheses...
the default iphone tag and InfoAdditions, and UIDeviceFamily (with string 1 and 2) is present.
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Can you paste the contents of your InfoAdditions tag here?
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The form is removing any marked up content, but I will try again - thanks:
<iPhone>
<InfoAdditions><![CDATA[
<key>UIDeviceFamily</key>
<array>
<string>1</string>
<string>2</string>
</array>
]]></InfoAdditions>
<requestedDisplayResolution>high</requestedDisplayResolution>
</iPhone>
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It looks fine and should not be giving an error. However, can you please check if its including any invisible character like \r or ^M which may appear on porting the app descriptor from Win to Mac or vice-versa?
You may want to try typing in the above manually (instead of uncommenting) and then check, if it works for you.