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kiki coquette
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How i can export a swf file with size 50 k without decreasing the images resolution

Aug 2, 2012 2:21 PM

Tags: #flash_cs5

Hi,

 

When i work on flash file to export a swf file in order to use it in ADWORDS, but i always decreasing the images in the swf to get the required size for ADWORDS 50 k.

 

I need some suggestions or tips & tricks to get an swf with 50 k size without decreasing imges resolutions

 
Replies
  • Currently Being Moderated
    Aug 2, 2012 2:52 PM   in reply to kiki coquette

    you can reduce the resolution of the images, but used the "smoothing"  option to compensate (library, right click over the image, porperties smoothing)

     

    Use optimized code, the fewer lines of code file is lighter, uses libraries as Tween Lite for the tween as well save bytes

     
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  • Currently Being Moderated
    Aug 3, 2012 4:28 AM   in reply to kiki coquette

    A Flash swf file will carry whatever weight you put into it.  So if you want to keep it below 50k you need to fill it with less than 50k of content.  The only ways to keep the contributions of image files low is to either keep the number of them low, and/or keep the physical dimensions of the low, and/or optimize them, and/or dynamically add the weight/files (likely not an option).

     
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  • Currently Being Moderated
    Aug 3, 2012 7:16 AM   in reply to kiki coquette

    Here's a web article that may be useful: http://www.sitepoint.com/steps-faster-flash/

     

    If you are strictly concerned about bitmap images like photos, then Photoshop's Save for Web tool is very useful. You can test your images in various file formats and at various color depths to get the smallest possible file with the best possible quality. If you are working with vector graphics, then use simple shapes and flat color.

     

    If you show us an example of the art that you're working with, someone might be able to give you more specific and useful information.

     
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  • Currently Being Moderated
    Sep 20, 2012 3:48 PM   in reply to kiki coquette

    I have also found that after the file is finalized and ready to be published that within the "library" panel in the top right corner is the little icon that has the three bars on it. upon opening this panel there is an option towards the bottom that allows you to select any and all unused assets from the file. sometimes when building the files you might have extra assets that are no longer being utilized within the movie or perhaps you brought in a trace image. selecting this will remove the extra baggae. after this re-pblish the file and the size hopefully will drop some.

     

    GL

     

    Russ

     
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  • Currently Being Moderated
    Sep 21, 2012 6:17 AM   in reply to rezun8

    Be EXTREMELY careful when deleting Library assets! If you have an object in the Library that is linked to be used by actionscript but is never actually shown in the Timeline, that object will be deleted by that command.

     

    Also remember that the size of the .fla has no bearing on the size of the .swf. You should keep a neat and tidy Library, but be very careful about what you delete.

     
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