I just started using CS6, jumping from CS3. A major tool I use is Live Trace, and I have custom settings for that. I cannot find a way to make Image Trace behave the way Live Trace did for black and white line drawings. The results I get in CS6 are far inferior to those I got in CS3 in terms of retaining the look of the original raster image. Help would be greatly appreciated. Otherwise, I will have to leave CS3 installed just to do my Live Trace.
Here is a sample of what I mean. You can see the quality degredation in CS6 compared to CS3. (And it's much more obvious when it's full size and full resolution.)
My settings used in Live Trace (CS3) were:
The settings I tried in CS6 that gave the above result were:
Thanks for the help!
My first thought is to reduce your "Threshold" settings. In CS 3 you have it at 128 but in CS6 you have 198. This might be forcing the trace to catch too much detail and thereby tracing all the pixels from the image.
You should also try reducing the Paths and Corners settings a bit see if that helps
And maybe you should try the Create "strokes" option too. I can't help much as I don't have a copy of CS 6 yet but those are my best guesses
Give it a try and good luck
A couple possibilities....
1) What orginal are you using? How does it differ from the jpgs posted here (since I used the jpgs above as originals)?
2) Perhaps trashing Illustrator prefernces and trying again might help.
Well, I think I figured it out... The originals I have always used are the native Photoshop .eps files created by our artists. When I converted the files to .jpg and tried it, the results were exactly like the ones you got. So, not sure why CS6 doesn't like .eps files for Image Trace, but now I know...
Thanks so much for all of your help! Although it's an extra step to convert everything to .jpg, it's better than having to use two versions of Illustrator to get my work done!
I am having a similar problem. Part of what I do uses Photoshop at a 1x1 pixel level. I also need to drop this in to Illustrator, Live Trace it, and then add various colors to it. Any thoughts on how I can acheive that level of corners?
You just have to play with the settings. They are different and don't behave like the ones in Live Trace did, but with some fiddling, it's possible to get results that are close to what we had before. I was able to get this result using your top image:
These are the settings I used:
See if these settings give you the results you are looking for.
Yes, the setting name is a user preference. This is exactly what happened to me in terms of my results not matching what the other people were getting (see all original posts). The issue for me turned out to be file type. I got the results shown above by using the downloaded .png image of your file from this site. Is the image you are placing in Illustrator a .png or a .jpg? If you are using a .psd file, that may be the reason. Otherwise, I have no idea.
Sorry I'm not more help. That is the extent of my knowledge. But I would be curious if you get the same results by downloading your own image from the post and using that with the settings I tried.
AIMSEdu, Interestingly enough when I downloaded the file from this post; 1. It was much larger than the original 2. The Image Trace worked PERFECTLY!!!
Now, how I replicate that same scenario 20 times a day will be interesting
Thanks again for your help!!!
I was very dissapointed to find out that CS6 is much inferior to CS5 or earlier versions when tracing black and white line drawings or comic art. By the way many users are of the same opinion. Here is a review of CS6 vs CS5 tracing results:
And here is my own experience. Whatever settings I try in CS6 the result is just terrible. This one is the best I could get. Details are lost. Lines are very thick.
In comparison, here is how wonderfully the same work is done by CS5, not to mention that I didn't even have to tackle with any settings at all. Just clicked the button Live Trace and got saticfactory results with the default preset.
These are original unreduced files:
P.S. It is sometimes possible to get good results in CS6, if you take the big drawing apart into small separate drawings. However it means a lot of additional work: tens of extra hours in a year in fact. Which, of coarse, undoubtfully means that CS6 is a step backwards if compared with CS5.
Besides some big complex drawings with many details can not be devided into a smaller ones. And if you don't have an earlier version of the program, in this case there is no way to get a quality trace at all!
This example, provided by unimpersonated, illustrates the deficiencies of CS6's tracing functionality perfectly.
I compared the results between CS6 and CS5 using the original raster jpg posted above. It's night and day. Right out of the box with default settings, CS5 made an incredibly accurate representation. The same results were impossible to acheive with CS6 no matter how much tweaking was involved. Even cutting the original .jpg into smaller segments could not approach the accuracy attained in CS5.
I have to agree, this appears to be quite a step backwards for the tracing function in AI.
Just wanted to add my complete agreement. I have been tracing black and white images since the times of Adobe Streamline and with CS6 there are possibly the worst ever results.
Please Adobe please, take notice and do something about it. CS5 was excellent at it - just put that bit of code back.
We all seem to be having very similar issues. From this post I have disocvered that if the image that you are choosing to trace is saved as a PNG (larger than normal), PLACED into Illustrator CS6, then traced using CS6, the outcome is much better.
I am only speaking of Black & White traces. I have not tried this in color. It hasn't been a concern of mine yet.
I am in TOTAL & COMPLETE agreement with MaxCalo!!!
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