Flash CS6 can't open play SWF files without importing and destroying them, how can I get around this?
I'm just trying to preview an swf file in flash like I have with all previous versions.
What if my SWF loads external content from an online server?
Not only does the current flash player prohibit such activity, it doesn't even pop open an error anymore saying there was an error connecting to an online source.
Normally, I would simply drag the SWF into Flash and all connections would go through. I could see traces, errors, and experience no issues.
Now I can't even do that. So what then? You have crippled a fundamental use of the program, but THANK GOD we have that deco brush that nobody asked for.
And for the record, the nature of my work benefits from not necessarily allowing the Flash Player to connect to online content. The error it pops up? That's simply another method of error checking that I require. Updating the Flash Player options is not an option.
Why would you even remove this key feature from Flash anyways? It's been there for years ... has the ratio of people importing SWFs (a rather useless gesture in an increasing OOP world) really outweighed the people using Flash as a testing environment that much?
This cripples my workflow a lot! And opening the swf in Flash player doesn't work for me either. I have a "screen manager" that brings in other swf files and it won't do that. I have to open the screen manger .fla file and ctrl+enter to publish every time just to play my project. EVERY TIME! Not helpful when I used to be able to drag/drop the screen manager swf onto Flash applicaiton to open and play it. I vote for the added option in prefs to let us decide what to do.
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