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CS6 3D file size enormous bloat - where's the compression?

Aug 10, 2012 4:08 PM

If I load a 600 KB Radiance (.hdr) GI map into a CS6 3D layer and immediately resave the document with no other changes, the layered PSD (or layered TIFF with ZIP compression enabled) size is bloated by about 100 MB.

 

 

I don't think it's a coincidence that the uncompressed size of the Radiance image is about 100 MB. Photoshop can actually open the Radiance image and save it in Radiance format at about 600 KB again.

 

 

Clearly, the GI map is being stored uncompressed in layered PSD and layered TIFF. The consequence is an enormous waste of storage space and greatly slowed file reading and writing time.

 

Unless I've overlooked a compression switch, please fix this Adobe.

 
Replies
  • Currently Being Moderated
    Aug 10, 2012 5:32 PM   in reply to conroy

    Hi,

     

    Are you loading the IBL sets from here?

     

    http://www.photoshop.com/products/photoshop/3d

     

    If so these are very large sized IBLs and you can reduce them from 4096 x 2048 down to 1024 x 512 (keep them at 32 bit). I'm asking developers now, but I don't think we can store the loaded IBL texture as a compressed Radiance file.

     

    regards,

    steve

     
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