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Adobe After Effects CS6 takes FOREVER to lock existing frames before rendering

Aug 20, 2012 6:51 AM

My After Effects CS6 locks up for 3 minutes "Locking Existing Frames" before it even begins to start rendering, every time I need to preview anything - even at the lowest possible quality.

 

The render goes perfectly normal - it is not the rendering that is the problem - it is the "Locking Existing Frames" process BEFORE rendering that freezes up my computer for 3 minutes, and ruining my life.

 

I am using Adobe After Effects CS6 on a Mac Book Pro with a 2.9 GHz Core i7 processor (2 cores) and 8 GB of RAM.

 

Please help me understand what is happening when it is "Locking Existing Frames," and what some solutions could be to reduce the amount of time it takes to do this.

 

ALSO: I have scoured the Web for hours looking for the answer to this problem, and to this point it has never been solved.  If you can solve this issue, Adobe should give you a promotion and $1 million.

 
Replies
  • Currently Being Moderated
    Aug 15, 2012 3:17 PM   in reply to Grizzlar

    If you have Multiprocessing turned on, turn that off - your system is under-powered to use that. Let me know if that resolved the issue.

     
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    Aug 15, 2012 5:49 PM   in reply to Grizzlar

    3rd party codecs, MPEG source files, disk cache, low available resources, free memory, all could be having an effect on your performance.

     

    How much free memory are you showing? Do you have any 3rd party codecs installed. Did you enable disk cache? What kind of footage are you using? My MBPro runs just fine with 8GB ram for most AE work.

     
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  • Currently Being Moderated
    Aug 16, 2012 10:40 AM   in reply to Grizzlar

    I'm having what seems to be the same issue. Like Grizzlar, seemingly anything that I RAM preview that has audio takes longer due to the Locking Existing Frames. The audio I'm using is AIF exported from Apple Logic. I'm on a Mac Pro (early 2009) 2 x 2.26 GHz Xeon w/ 24 GB RAM running 10.8. This happens no matter if Render Multiple Frames is on or off. This happes any time I RAM preview—even if I have full green showing everything is in RAM—I still get the Locking Existing Framesdelay before playing. If I mute the audio layer there is no delay.

     

    Another weird audio issue—I'll post in a separate thread if unrelated: my audio pitch is off (low) in RAM preview. The first playback of the RAM preview is usually wacky (I've seen this before in previous versions of AE) where the audio plays and no video for the first few frames and is indicated as NOT realtime. Like I mentioned I've seen this before in previous versions, but not quite like this: FPS is at 115.224/24 for the first few frames but the audio is the correct pitch. Then the second time through (and all subsequent plays) the video plays realtime (24/24fps) but the audio pitch is now lower. In previous versions I recall the audio was higher (incorrect) pitch for the first play through and lower (correct) pitch on subsequent plays.

     
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    Aug 16, 2012 10:45 AM   in reply to bldg13

    A few other notes: I'm not getting the 3 minutes of delay as Grizzla but rather 10 seconds. The comps that I am currently working on are only 100f though.

     

    Also, I'm not getting consistent results with Render Multiple Frames on/off as it pertains to Locking Existing Frames (LEF). On RAM preview, some of my comps are LEF even if already in RAM and others play immediately. I'm looking for variables that might be causing this.

     
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  • Currently Being Moderated
    Aug 16, 2012 12:41 PM   in reply to bldg13

    Here is a post about my audio problem that includes a screencast w/ audio

    http://forums.adobe.com/message/4626717#4626717

     
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  • Currently Being Moderated
    Aug 17, 2012 4:30 AM   in reply to bldg13

    Try transcoding any MPEG video to a production codec. Turn off disk cache.

     

    Convert your audio to .wav files. Let us know how that works for you.

     
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  • Currently Being Moderated
    Oct 23, 2012 9:30 AM   in reply to Grizzlar

    Hello Everyone,

    we have dealing with the same issue on various of our Mac.  We simply have opted to turn off the audio during preview and rendering to a file to view our movies with audio.  I just tried all your suggestions and continue to have the problem.  At this point the locking of the frames will happen after about 1 minute,

    This mac is a 2x3.06 GHz 6-Core Intel Xeon, 32 GB 1333 MHz DDR3, running mac OS 10.7.5. NVIDIA Quadro 40000 grphics card. Built in Audio Intel High Definition Audio.

    If anyone find an answer to this it would be osom!!!!  thanks.

     
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  • Currently Being Moderated
    Oct 23, 2012 9:52 AM   in reply to erich@opossumfx.com

    I would make sure to avoid MPEG-based codecs (FLV, H.264, MP4, MKV, M4V, MPEG-2 and MPEG-4) as these are delivery codecs that prioritize file size rather than quality and frame-reading speed. On many such codecs the audio is "muxed" into the video stream, causing AE to try to demux the entire audio duration before playing.

     

    Good production codecs, you ask? Avid DNxHD, Apple ProRes, QT Animation, QT Cineform, QT PNG. All can be set to use minimal or no lossy compression.

     

    For audio, either embed it in a production codec or use WAV or AIFF, never MP3 or another delivery audio codec.

     
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  • Currently Being Moderated
    Apr 19, 2013 10:51 AM   in reply to Grizzlar

    Here is the immediate solution:

     

    1. Open your Preview Panel.
    2. Make sure "RAM Preview Options" is selected from the dropdown.
    3. Turn off all audio rendering by clicking the third icon from the right, on the top of the panel.  It will look like a speaker.
    4. That's it. When you hit NUM 0 to start RAM preview, you will see the "Locking" statement for only a couple of seconds and it will go right into rendering.
    5. If you need audio in your preview, you'll need to use Jonas's suggestion.
     
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