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Noel Carboni 21,318 posts
Dec 23, 2006
Currently Being Moderated

Photoshop CS6 Color Management Inaccuracy

Aug 23, 2012 9:40 AM

Adobe:  Just a reminder, this color-management problem that I reported against Photoshop CS5 is still around:

 

http://forums.adobe.com/message/3475331

 

It's illustrated here in this screen grab, showing the visibly inaccurate result of Photoshop's transform, done in the GPU, from RGB values in the ProPhoto RGB color space to the sRGB IEC61966-2.1 color space.  Note the circular banding and color shifts in what should be a perfect gray gradient.

 

PhotoshopCS6ColorInaccuracy.png

 

Do you think you could find it in your hearts to fix this before moving on to layer more features on an imperfect code base?

 

Thanks.

 

-Noel

 
Replies
  • Currently Being Moderated
    Aug 23, 2012 12:34 PM   in reply to Noel Carboni

    Noel; by chance I think I have hit the same problem, and it has been driving me crazy. Working on a series of images for an upcoming show and I am seeing the same color artifacts in areas of grey just above black. This destroys the image completely and mucks up the print. My current workaround is to convert the grey scale then convert back to RGB and the banding and color shift goes away. But this approach does not give an optimum print when using the Advanced Black & White for my Epson Printers, The only way I can get an exhibition quality print is to use Quadtone RIP.

     

    So yes, pretty please please fix this problem - by the way never noticed this in CS5

     

    Mike

     
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  • Currently Being Moderated
    Aug 23, 2012 2:18 PM   in reply to Noel Carboni

    I might have jumped the gun here - what got me excited was seeing the same color banding in my shadows. But further testing shows some weird stuff that I have not figured out yet.

     

    Scanning a B&W negative as an RGB TIFF I see this same colored banding in the shadows. What makes it weird is going to the channel mixer and clicking Monochrome and the colored banding is still there and prints as such. Might be a video driver problem. But converting to grey scale fixes the issue - go figure.

     

    As I mentioned converting back to RGB fixes the issue and allows me to use my favorite plugin (Silver Efex Pro) to smarten up the image and prints without any banding

     

    Mike

     
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  • Currently Being Moderated
    Aug 23, 2012 2:25 PM   in reply to MikeKPhoto

    I'm sorry, Noel, but Adobe can't fix something that is only on your system. There are no artifacts in that as displayed here. Yoou probably upsampled first, right?

     
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  • Currently Being Moderated
    Aug 23, 2012 6:32 PM   in reply to Noel Carboni

    The GPU shader quantization problem is specific to certain brands and models of GPU, plus the GPU shaders we use for color transforms.

     

    We know about it, and are working on it.

     
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  • Currently Being Moderated
    Aug 23, 2012 7:10 PM   in reply to Noel Carboni

    Offhand, I don't know.  I haven't been working on that problem myself.

     
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  • Currently Being Moderated
    Aug 24, 2012 10:47 AM   in reply to Noel Carboni

    You can always downgrade until the issue is fixed.

     

    ;o)

     
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  • Currently Being Moderated
    Aug 24, 2012 1:34 PM   in reply to Noel Carboni

    Well a good rule of thumb, is let the other guy suffer until you know what you are dealing with.

     

    I have multiple systems and versions running so if things are broken, you can always go to your 2nd choice.  Or even 3rd.

     

    Banding always seems to challenge Adobe.  Sometimes it works, and sometimes it morphs into some other mess somewhere else. It's a huge job tracking issue, and I see no end in sight for the company.

     

    So, I guess you will need to keep every computer and every version of software available to do your job.  Sounds about right for a production environment.

     
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  • Currently Being Moderated
    Aug 24, 2012 2:26 PM   in reply to Noel Carboni

    Or find a company with deep pockets and not care.

     

    ;o)

     
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  • Ronald Nyein Zaw Tan
    4 posts
    Sep 19, 2011
    Currently Being Moderated
    Nov 23, 2012 8:48 PM   in reply to Noel Carboni

    I would like to include myself in the list to request the Adobe Photoshop CS6 team to look into the discolorization issue. I am using the entry level nVIDIA GT 430 for its basic openCL features for PhaseONE CaptureONE PRO.

     

    I created a 16-Bit monochromatic image in CaptureONEPRO 7 and opened in CS6. My RGB working profile is ProPhoto and my 16-BIT BW TIFF is in the ProPhotoRGB space. With the GPU settings to "Normal" and "Advanced," I could see the discolorization and banding on my images. I have found that if I go to "View" and click on "Gamut Warning," the discolorizatioin seem to disaappear.

     

    Having the GPU to "Basis" clears everything up as Noel Carboni first reported. I only have the banding and discolored appearing when GPU is on "Normal" or "Advanced."

     

    Yours sincerely,

     

    Ronald

     
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