Using CS5. I have a solid shape with a hollowed center (see far left image). I applied a transform effect to make it look "3D" by offsetting it slightly 32 times (see middle image. see far right image to see what it looks like selected). I want to simply have the middle image, but without all the paths and lines - I just I want it outlined. I tried to expand it, group it, pathfinder-add - nothing seems to work. Help?
Why do it the hard way? Let illustrator do the work for you. Take a look at the 3d tools that are already available to you. What you need is the extrude option. You can turn the object any way you like in the extrude window, it can also set the colors for the sides and the bevel if you want one.
Because I want to be able to do it in the future with different kinds of 3D depths, including ones that taper smaller and smaller, or even curve, like an arcing comet into the camera. You can do stuff like that with Transform - but not with 3D bevel.
Ok, I don't have CS6 and I am not getting it anytime soon. Live trace is inaccurate.
If anyone else has any ideas, on how to do what you would think would be a simple thing - using CS5 or below, convert this object with a Transform effect to what Wade shows in post #5 above.
Here is the AI (CS5) file:
So I then take the lasso tool and select the all the anchor points between the two extreme anchors and delete them and then with the lasso too select those to extreme points and do a command or control J and you get this
there might still be a little clean up. Ou can try and eliminate the stepping buy expreimenting with the blur setting in the Live Trace Options
the other way is to trace over it with the pen tool
Here it is with a four pixel blur pretty good especially wehn you scalke it back down.
You have to experiemtn with the live trace and learn how to adjust perhaps a 3 or 5 pixel blurr would be better you have to give it a go.
with a little adjustent use te convert anchor feature in the control panel.