JETLT wrote:
> we mortals known as illustrators shall forever strive
and toil
> against 2D drawing programs' tyrannical fixation on the
vertical and
> horizontal--that which is so antithetical to the very
concept of realistic
> drawing.
How long until we can drag bezier points around, by hand
alone, in 3-D
holographic space? Will Live Paint and Live Trace be needed
then?
> FreeHand has *never* been able to directly define a line
in terms of length
> and *angle.*
I've been using Michael Slomski's Angle Xtra for years to do
just that. (I
know, admitting this weakens my complaint about so many
things in AI
requiring plug-ins.)
http://www.freehandsource.com/_frames/_news/_spotlight/_ms_xtras/msxtr as_00.
html
> Nor has FreeHand ever been able to directly translate
(move)
> something in terms of user-specified numerical distance
and direction.
I guess you mean distance along an angle. No, not from
numerical input, but
certainly doable while dragging.
1. Info bar open.
2. Drag object, watching angle and distance in info bar.
Mouseup when
desired distance/angle is achieved.
> Now, those are just as basic and foundational as cutting
paths, or bending
> straight segments. But FreeHand users have been blind to
those wrinkles ever
> since their "wedding vows", even to the point of (dare I
say it?) continually
> resorting to *workarounds* to accomplish what *should be
standard fare* in any
> drawing program. In this specific regard, at least, FH
users have *never known
> what they've been missing.*
I'd like an AI CS3 workaround for custom rulers and scale
drawing, which I
rely on in FreeHand and have had as long as I can remember.
Don't assume that most FH users are ignorant of AI features.
I've had a copy
of AI on my hard drive since Illustrator 88. Although I
didn't buy every
upgrade, I kept reasonably current. Whenever necessary I
could use specific
tools in Illustrator, such as tiled brushes, which are
lacking in FH.
Not all of us need all of the tools, all of the time, in one
software
application.
Judy Arndt