quote:
Originally posted by: hondo3000
The Ageia PhysX Engine replaces the Havok Xtra which was not included in DirectorMX2004. It will be faster and better then the old Havok Xtra.This is very good news because it will also be able to use it's raycasting system that will be a faster option then "modelsunderray".
From the director-L Mailing list:
"Some highlights - (physics based raycasting, terrain maps, concave collisions, 6dof joints, and all with faster performance - perhaps the most critical - it will all work on Vista and MacTel.)"
(Allen Partridge, Director Evangelist...)
Sounds like the best news for Director11 :)
quote:
Originally posted by: necromanthus
quote:
Originally posted by: hondo3000
The Ageia PhysX Engine replaces the Havok Xtra which was not included in DirectorMX2004. It will be faster and better then the old Havok Xtra.This is very good news because it will also be able to use it's raycasting system that will be a faster option then "modelsunderray".
From the director-L Mailing list:
"Some highlights - (physics based raycasting, terrain maps, concave collisions, 6dof joints, and all with faster performance - perhaps the most critical - it will all work on Vista and MacTel.)"
(Allen Partridge, Director Evangelist...)
Sounds like the best news for Director11 :)
Hi Lutz,
The Ageia PhysX Engine cannot replace the Havok Xtra.
Ageia PhysX engine has been included in few games (Unreal 3 is probably the most popular).
Unfortunately, in 99% of the cases is disabled!
Why?
Ageia PhysX engine requires aditional hardware: a PPU (Physics Processing Unit) on a PCI card.
In other words, Director 11 has support (an Xtra) for AGEIA PhysX engine.
This doesn't mean too much, because users with Ageia PhysX processor represent less than 1% of the market.
But let's hope this is a "visionary move" and the Director's future is bright.
cheers
quote:
Originally posted by: Ex Malterra
quote:
Originally posted by: necromanthus
AGEIA PhysX without PPU (in "software mode") runs as fast as Havok on a 500MHz Celeron.
That's good news! Any documentation available, or is the SDK the best bet for now?
quote:
Originally posted by: Husam
PhysX is both software and hardware engine.
quote:
Originally posted by: necromanthus
LOL ... I really like this guy.
The Director team developed the AGEIA Xtra using the same SDK, so ...
quote:
Originally posted by: hondo3000
The "software-mode" is fast and will work everywhere - at least the performance will be better then the performance of the old havok xtra. I think the havok xtra will still work in D11...
quote:
Originally posted by: hondo3000
If you all want to test it for yourself, there is a demo-game available at the german directorforum:
http://www.directorforum.de/showthread.php?t=75892
quote:
Originally posted by: necromanthus
Ageia is selling dedicated processors and drivers for them. That's why nVidia bought them.
quote:
Originally posted by: Macromartin
I'd be more anxious about the quality of the PhysX Xtra implementation by Adobe. :)
Anyway. I like to dream of softbodies (deformation & resistance), fluids,
volumetric force fields and cloth.
quote:
Originally posted by: hondo3000
I am very interested to test and compare this inside Director with the shockwave3D Engine. Maybe it is possible to tweak here and there to generate high framerates.
quote:
Originally posted by: scarroll
Hmm... this doesn't look any better then Director did 5 or 6 years ago. Hopefully there are other features that could justify an upgrade (macromix audio delay I hear still isn't one of them)...
quote:
Originally posted by: scarroll
> Hmm... this doesn't look any better then Director did 5 or 6 years ago.
> Hopefully there are other features that could justify an upgrade (macromix
> audio delay I hear still isn't one of them)...
quote:
Originally posted by: hondo3000
Seems to be no MacOSX support and this could mean Havok is anyway no option for Director anymore.
quote:
Originally posted by: hondo3000
As far as i googled, Bizzard ported the havok-engine on their own. Not sure if this is ment as a complete port or if they only ported things they need for Diablo 3. The havok website does not contain any informations about supporting macOSX.
quote:
Originally posted by: hondo3000
A scene with comparable amount of colliding models on the same machine will not really work with the current havok xtra.
quote:
Originally posted by: hondo3000
The havok website does not contain any informations about supporting macOSX.
quote:
Originally posted by: hondo3000
>Lutz, I don't understand your attitude.
>You're the one who is using Havok in Shockwave 3D. You should defend it.
What should i do? Sign a petition?
quote:
Maybe you should do the same thing if you want Havok back in Director 12.
quote:
Originally posted by: Macromartin
you already start discussing a "return of Havok" before you could test what you'll get in about 3,5 weeks.
This is sick, really.
Be happy that you'll get physics. Be happy that you'll get improved physics (in comparison to the old Havok Xtra).
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