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problem pixelBender3D compilation
by flecherouge
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7 months ago
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Adobe on the beach
by flecherouge
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1 year ago
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quaternion interpolation shaking problem
by flecherouge
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1 year ago
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Xbox360 pad + Molehill?
by flecherouge
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2 years ago
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Re: No bone quantity limit in Alternativa?
by flecherouge
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2 years ago
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tangent normal mapping + vertex skinning?
by flecherouge
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2 years ago
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array of bones matrix in the vertex shader?
by flecherouge
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2 years ago
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vertex skinning agal assembly
by flecherouge
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2 years ago
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flash builder burrito + fp11 standalone debugger
by flecherouge
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2 years ago
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my fp11 standalone debugger bug!!
by flecherouge
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2 years ago
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Agal conditional operators
by flecherouge
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2 years ago
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problem pixelBender3D compilation
by flecherouge
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2 years ago
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multiple textures coordinates per vertex
by flecherouge
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2 years ago
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problem upload bones matrix to the vertex shader
by flecherouge
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2 years ago
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