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Re: array of bones matrix in the vertex shader?
by xdessar
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2 years ago
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Re: Drawing Lines and Points
by xdessar
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2 years ago
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Re: non-3D depth sorting
by xdessar
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2 years ago
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Re: GPU exposure
by xdessar
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2 years ago
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Re: Molehill: Reading from the depth buffer
by xdessar
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2 years ago
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Re: Depth problem
by xdessar
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2 years ago
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Re: Molehill vs Unity
by xdessar
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2 years ago
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Re: Create another vertex buffer
by xdessar
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2 years ago
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Re: UNsupported Graphics cards?
by xdessar
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2 years ago
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Re: Using MoleHill to hack user's desktop?
by xdessar
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2 years ago
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Re: Agal conditional operators
by xdessar
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2 years ago
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Re: Numeric literal constants in AGAL
by xdessar
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2 years ago
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Re: Video Card Success Stories?
by xdessar
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2 years ago
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Re: Cleaning up gpu resources
by xdessar
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2 years ago
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Re: multiple textures coordinates per vertex
by xdessar
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2 years ago
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Re: problem upload bones matrix in vertex shader
by xdessar
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2 years ago
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Address register
by xdessar
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2 years ago
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Re: Unpremultiplied Alpha
by xdessar
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2 years ago
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Re: Does anyone know how to make a shader with Molehill that allows for transparent textures?
by xdessar
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2 years ago
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