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Exporting for HTML 5 video (.webm & .ogg)

Jun 8, 2012 10:45 AM

Tags: #for #video #html #exporting #& #5 #(.webm #.ogg)

I can't believe there is not more demand for this. My web dev is asking me for over 300 video clips in both .web and .ogg - - AME does not do this.

 

Do you guys have this problem? Any sucess with a 3rd party plug-in of some sort. I can use Firefogg (from Firefox) but it's slow using over the web as opposed to exporting from Premiere.

 
Replies
  • Currently Being Moderated
    Jun 8, 2012 10:54 AM   in reply to Saeroner

    Here's a video tutorial that may be helpful: http://www.video2brain.com/en/lessons/producing-for-html5

     
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    Jun 8, 2012 11:24 AM   in reply to Saeroner

    I thought it would be helpful, but I guess it didn't include the info you need.

     

    If you would like .webm or .ogg output from Adobe Media Encoder, please make a feature request:
    http://www.adobe.com/go/wish

     

    Here's a thread about HTML5 video encoding that may be more helpful:
    http://forums.adobe.com/message/4065922

     

    Here's an article that may be of some help:
    http://www.reelseo.com/webm-vp8-encoding-tools/

     

    Another free tool that can export the files you need:
    http://www.videolan.org/vlc/

     
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    Jun 8, 2012 11:42 AM   in reply to Saeroner

    I would definitely request the feature. We know that users want it.

     
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    Aug 14, 2012 2:24 AM   in reply to Kevin Monahan

    Yet again i'm unsatisfied with adobe product. If your software was free i could be even happy with this level of service. Since your products are one of the most expensive i expect them to be at least as good as free ones. How can You post link to free tool that does somenthing that part of software i bought for about $4000 SHOULD DO. This is shamefull.

     
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    Aug 14, 2012 3:41 AM   in reply to Michał Tworek

    Michał Tworek wrote:

     

    Yet again i'm unsatisfied with adobe product. If your software was free i could be even happy with this level of service. Since your products are one of the most expensive i expect them to be at least as good as free ones. How can You post link to free tool that does somenthing that part of software i bought for about $4000 SHOULD DO. This is shamefull.

     

    My car cost a lot of money but I can walk for free

     

    I have both .web and .ogg working in Media Encoder.  I simply followed Kevin's links and watched tutorials etc.  I don't see the problem.

     

    Adobe don't own those encoders and some of them can't be included in commercial products (due to licensing issues) so it's hard to blame Adobe for not including them.   It's no different to them not including DNxHD and ProRes 'Built-In'.   If you install the codecs you're likely to be able to use them in AME just like all the others.

     
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    Dec 7, 2012 8:14 AM   in reply to ExactImage

    ExactImage can you provide details on how to add .ogg and WEb M support to ME. I could not find the resource you mentioned.

     

    Thanks

     
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    Dec 10, 2012 5:52 AM   in reply to ExactImage

    Hi ExactImage,

    yes it would be very nice if you share your knowledge how to add Webm to the adobe Media Encoder.

     

    Regards

    Johannes

     
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  • Currently Being Moderated
    Jan 29, 2013 1:00 AM   in reply to ExactImage

    Hi ExactImage,

     

    I know AME can be enabled to export webm video, if you are using a Mac. In this case the quicktime filters provided by the webm project will do the job. I work with a PC, and I tried to achieve the same with the direct show filters from the webm project. But somehow this doesn't seem to work. I would appreciate help very much.

     

    Thanks! Holger

     
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    Feb 14, 2013 3:43 AM   in reply to Thieme Compliance

    I know I want it in cs5 and its cs4 32-bit support.

     
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    Feb 14, 2013 4:40 AM   in reply to jmichae1

    I remember that vp8/webm, ogg/vorbis, and ogg/threora are formats which are open source.

    this may or may not be the issue. if there is an open source license attached to any/all of the formats, then you have to check the license first. then it's quite possible you will have to stick with miro for vp8/webm and ogg.

     

    apparently, directshow has filters for theora. who knows, maybe vp8/webm too.

    it is under the BSD 3-line license. the bsd license usually allows for commercial development, but you will have to look at the license to determine that, and I don't see it yet. in rthe colophon it said the theora bsd-like license doesn't restrict a 3rd party from implementing theora software (but it must support playback, even in the future according to wikipedia).

     

    http://www.theora.org/doc/Theora.pdf

     

    http://en.wikipedia.org/wiki/Vp8

     

    vp8 is under the creative commons 3.0 license. that license is described here: http://en.wikipedia.org/wiki/Creative_Commons_licenses

     

    I got the following from "google webm":

     

    http://www.webmproject.org/

    this link contains encoder code, specifications, etc.

    http://tools.ietf.org/html/draft-ietf-payload-vp8-08

    this link is the vp8 draft spec RFP (request for porposal)

    http://datatracker.ietf.org/doc/rfc6386/

    this link is the webm payload format (container format I think).

     

    Message was edited by: jmichae1 - add link for miro

     

    Message was edited by: jmichae1 added link for miro, corrected text about directshow

     
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  • Currently Being Moderated
    Feb 14, 2013 4:42 AM   in reply to jmichae1

    wait, cs6 is out, does it still not have it in 2013?

     
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    Feb 14, 2013 4:45 AM   in reply to jmichae1

    Hi jmichae1,

     

    I use CS6 and no, it doesn't support webm yet.

     
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    Feb 14, 2013 4:51 AM   in reply to jmichae1

    Before I forget, this may take a long time, but finally an official request might help, too:

     

    http://www.adobe.com/go/wish

     

    I already sent mine, but it might be helpful if as many users as possible requested the feature.

     
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    Feb 14, 2013 4:59 AM   in reply to Thieme Compliance

    I sent in mine.

     
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    Feb 14, 2013 5:05 AM   in reply to jmichae1

    So let's keep our fingers crossed :-) In the meantime I tried a freeware encoder called XMedia Recode (http://www.xmedia-recode.de) which even does batch encoding. Still it would be very nice if there was an update for the Adobe Media Encoder incorporating webm!

     
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  • Currently Being Moderated
    Feb 14, 2013 7:52 AM   in reply to Thieme Compliance

    Honestly the better option is for FireFox to support H.264 (and in the future, H.265) in the HTML tag.  IE, Safari and Chrome already do.  It's a shame the best browser doesn't support the best video codec.  They've added it to the Android version, so there's no reason they can't add it for every version.

     
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    Feb 14, 2013 8:07 AM   in reply to Jim Simon

    Hi Jim,

     

    you have a point here. But the fact remains that under certain circumstances clients do require webm as an output format. I simply hope that adding the feature to the wish list and browsing the help forums will ultimately lead me to a solution.

     

    Thanks, Holger

     
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    Feb 20, 2013 1:54 PM   in reply to Jim Simon

    that would make it a non-open-source browser if I understand right. h.264 is not licensed under an open source license. this is probably procisely the reason why open source browsers like webkit and firefox are using webm and theora, and non-open-source browsers want to use something where they don't have to be forced to reveal their source code, such as h.264 and other closed-license formats. I think you will see the dividing line now.

     
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    Feb 20, 2013 2:00 PM   in reply to jmichae1

    That is why Firefox doesn't include it by default in their primary browser.  But it's just not a good enough reason, in my view.  It's enabled on Firefox for Android.  Like it or not, the licensed H.264 does provide the best quality/size ratio.  Mozilla needs to get down off their high horse on this one and include support for all versions.

     

    Or...come up with a better GPL'd codec (which is unlikely given the recent first round completion of the also licensed H.265 spec, which is sure to take over the near ubiquity of H.264 video on the web).

     
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    Feb 20, 2013 2:09 PM   in reply to jmichae1

    forget whjat I just said. it was off-base.

     
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    Mar 1, 2013 12:41 PM   in reply to jmichae1

    I would point out that ogg export exists in Audition CS6.  If they can do it there, why can they not do it in AME?  Most game engines use the ogg format and we need to able to convert many files in batch.  I don't like the "free tools" because I find them untrustworthy (i.e. what else are they installing?  I don't need ANOTHER toolbar on my browser.) My gripe right now is audio, not video.  But I know I'll need web video support at some point.

     
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    Jun 29, 2013 7:29 PM   in reply to Saeroner

    I don't know if anyone is paying attention to this thread anymore, but I just put a WebM plug-in for Premiere/Media Encoder into beta.  Here are a couple download links:

     

    http://www.fnordware.com/downloads/WebM_v0.5b2_mac.zip

    http://www.fnordware.com/downloads/WebM_v0.5b2_win.zip

     

    WebM uses Vorbis for sound, but this plug-in can't actually write a seperate Ogg file. Now that I've gotten a little familiar with the Vorbis library, maybe it wouldn't be too tough to make a Premiere plug-in.

     

    I don't know about Theora. Is there really demand for that?

     
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    Jul 1, 2013 12:44 AM   in reply to fnordware

    I was right, it wasn't too hard to make an Ogg Vorbis plug-in for Premiere. Just took a few hours, actually. Let's call this a beta. Download here:

     

    http://www.fnordware.com/downloads/Ogg_v0.5b1_mac.zip

    http://www.fnordware.com/downloads/Ogg_v0.5b1_win.zip

     

     

    In fact, it was so quick I decided to add support for FLAC, as well, which is a lossless audio format by the same group. That might have been a mistake. It was much harder and in fact I never got it building properly on Windows. But for Mac users you've got FLAC support too.

     

    Programmers, feel free to help solve the Windows issues, because this plug-in is open source. It's up here on GitHub.

     

     

    Brendan

     
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    Jul 1, 2013 1:40 AM   in reply to fnordware

    Ok, this subject is still monitored Yes there's demand for Theora, since it's part of the .ogg video files i've been asked (and asking) for.

     

    Thank you for your "no so hard" first steps

     

    Do you think you'd find time to look at the video part of the problem ?

     
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    Jul 5, 2013 4:25 PM   in reply to fnordware

    linking problems are usually caused by not including the right libraries. in gcc, you look at the link error symbol names, and grep those in the lib directory. grep will list the library files that have symbols. GnuWin32: Files or MKS tools (for those who need a commercial package) can be had for those who need UNIX utilities like grep.

     

    if there were other things that caused it, I forgot them because I haven't dealt with them in a while.

     

    for example: for mingw-w64: assuming you are in the compiler's main directory,

    grep -i somefuncname mingw64\x86_64-w64-mingw32\lib\*

     
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    Jul 5, 2013 10:41 PM   in reply to fnordware

    Brendan, please put on hithub in a file (and reference here) or list here the errors you are getting. I will see what I can do. my compiler is mingw-w64 (not conducive to building *nixified sources), but the same general principle works with other compilers. the symbols exist as plaintext within the binary libraries.

     

    also, the reason why audio might range that far (to -128, etc) is because it has a bias/offset - this is why audio is sometimes normalized and the dc offset (bias) removed (it's better to get the right levels in the first place, so there is no scaling involved!).

     

    my understanding of flac is that it can use signed 8, 16, and 24-bit PCM. so see this, install a copy of sonar and then purchase and install the mp3 encoder. and then export audio.

     
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    Jul 5, 2013 11:43 PM   in reply to jmichae1

    jmichae1, go check Brendan's work on the other subject. He did the video part (for mac)

     
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    Jul 6, 2013 9:52 AM   in reply to jmichae1

    The Ogg/FLAC plug-in is up there on GitHub. If you have Visual Studio, download the Adobe SDK and try to build. If you want use Ming, you'll have to set up your own build. The SDK examples all come with Visual Studio projects, so that's what I use.

     

    Yeah, I support 8, 16, 24, and 32-bit (signed) audio in FLAC.

     
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    Jul 11, 2013 5:01 AM   in reply to fnordware

    I don't have that compiler. - yet. I have to sign up for VC++ express to use it I think.

    what version of VS?

     
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  • Currently Being Moderated
    Jan 8, 2014 12:35 PM   in reply to jmichae1

    BTW, I finally got those FLAC linking problems fixed, so the Ogg plug-in has FLAC support on both platforms now.

     

    I also added support for the Opus file format, in case you've ever heard of that.

     
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