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Where are the AE render settings in Media Encoder?

Jun 14, 2012 2:06 PM

I'd like to use Adobe Media Encoder for background rendering, but how do you set the render settings (like bit depth, motion blur, solo switches, guide layers, ect)?

 

Also, how do you select the output color profile from AME?

 
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  • Currently Being Moderated
    Jun 15, 2012 7:58 AM   in reply to Clint Porter

    If the presets are not going to be sufficient, or you want to edit them simply click on the preset to edit the settings. When you've got what you want you can save the preset so you only have to create it once. The layout is a little different but you'll find everything you need there as long as you pick the right preset format to start.

     

    Screen Shot 2012-06-15 at 7.27.00 AM.png

     
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    Jun 15, 2012 8:36 AM   in reply to Clint Porter

    Its not on that screen. 

    You do it in Premiere.  Choose Menu Edit/Preferences/Memory & MultiProcessing.

     
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    Jun 15, 2012 9:39 AM   in reply to Clint Porter

    You set the bit depth in the project settings in After Effects. Your project is brought into AME with the default Render Settings you see in the Render Cue. If you want to change them edit the Render Settings and set a new Movie Default:

     

    (Edit>Templates>Render Settings)

     

    Screen Shot 2012-06-15 at 9.38.27 AM.png

     

    In AME you can only change the Source Range from Whole Composition, Work Area, or Custom.

     

    The output settings are adjusted using the interface in AME. It's pretty straight forward.

     

    Screen Shot 2012-06-15 at 9.32.46 AM.png

     
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    Jun 15, 2012 2:59 PM   in reply to Clint Porter

    Hi Clint,

     

    I can address your technical questions about the differences between rendering via AE and AME.

     

    The short version of the answer is that no, AME can not access the Render Settings that are available in AE's Render Queue.

     

    AME reads AE comps via Dynamic Link, the same technology used for Premiere Pro to read live AE comps. The sequence of events goes something like this:

    1. You tell AME which AE comp you want to render.
    2. A headless version of AE spins up in the background. (Regardless of whether or not you have the project open in an active version of AE.)
    3. The headless version of AE renders each frame and hands it to AME.
    4. AME encodes the frames to the settings you defined.

     

    Dynamic Link can not currently access the AE Render Settings to affect intrinsic comp properties like bit depth, resolution, or frame rate. WYSIWYG.

     

    So, in a nutshell, what AME can render will look exactly like the frames you see in the comp window in AE. Or, as you put it:

    It looks like AME produces something more like what you might get if you set all of AE's render settings to "Current Settings". But who really knows?

    As a matter of fact, I know.

     

    Here's the good news: in AME CS6 we put some effort into allowing AME to access AE's Render Settings. If you add an AE comp to the AME queue, right-click on it and choose Source Settings. You'll get the cleverly named After Effects Composition Render Settings dialog, which has a whopping ONE control in it for setting the visibility of Guide Layers.

     

    It's clear that we have some work to do here. This feature was added very late in CS6 development, and hooking up the rest of the Render Settings controls requires significant under-the-hood plumbing. Guide Layers were easy; the rest are hard. But it's a start.

     

    Mind that it won't make sense for us to completely replicate the AE Render Settings dialog within AME. As Rick pointed out, some of those controls like Time Span are handled elsewhere in AME.

     

    I am interested to hear which of the Render Settings controls are most important to you; which you change on a regular basis, and which you don't use at all. And of course, always feel free to file a feature request. They actually do get looked at (if you file one against AE, it is looked at by the person in the office next to me, so if you put a secret message in your request he can pass it to me).

     

    -=TimK

     
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    Aug 8, 2012 10:30 AM   in reply to Clint Porter

    I think the folks on the Adobe Media Encoder Forum might also be helpful.

    http://forums.adobe.com/community/ame?view=overview

     
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    Aug 10, 2012 8:47 AM   in reply to Clint Porter

    The AE+AME integration questions are probably fine for the AE forum, but you just had a lot of questions specific to AME so I thought the post might fit in better over there.

     
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    Aug 27, 2012 4:28 PM   in reply to Clint Porter

    Hi Clint,

     

    Sorry for the long delay on replying, I've been busy. Doesn't look like you've cross-posted this to the AME forum, so I'll take a crack at the answers:

     

    1) AE renders compositions at a bit depth of 8, 16, and 32 (float). AME can encode frames at 24, 32, 48, and 64 (for ProRes 4444, for example). How do these things relate to each other, and how/why should you use a particular AME bit depth setting for an AE comp?

     

    These numbers all represent bit depth.  AE states bit depth in terms of bits per channel (bpc). AME usually states bit depth in total bits per pixel (bpp = bpc multiplied by the number of channels). It's one of those little inconsistencies that comes from the two apps growing up under different development teams.

     

    RGB has three channels. RGB + Alpha has four channels. Doing the math:

    • RGB 8 bpc = 24 bpp
    • RGBA 8 bpc = 32 bpp
    • RGB 16 bpc = 48 bpp
    • RGBA 16 bpc = 64 bpp

     

    So if you want 8-bit output with an alpha channel, you'd set the bit depth in AME to 32. If you don't need an alpha channel, set it to 24. Note that AME doesn't have equivalent options for 32 bpc formats. (If it did, the bpp equivalents would be 96 and 128 bpp!) There are very few such codecs anyway.

     

     

    2) What effects does "Use Maximum Render Quality" have on a comp? Does it only come into play if your are encoding to a different resolution to the source comp? Will it change the color processing?

     

    IIRC, the "Use Maximum Render Quality" switch doesn't affect AE comps. It only has an effect when the source is a Premiere Pro sequence. This article has some detail about how the switch affects Premiere Pro sequences:

    http://blogs.adobe.com/premiereprotraining/2010/10/scaling-in-premiere -pro-cs5.html

     

     

    3) Does AME always render at "Full" resolution or does it look at the resolution setting in the AE comp window? What if it's set to "auto"?

    4) Does AME pay attention to the comp window Region of Interest?

    5) Does AME care about the composition motion blur button or does it just look at the layer motion blur settings?

    7) How does AME handle color management? Does it always output in the working space?

     

    These questions all have the same basic answer. When the AE comp is loaded via Dynamic Link, it will be processed using the state of the comp at the time the AE project was saved. Any switches available in the Timeline panel like Motion Blur will be used in their current state, and there is no control over them from the AME side.

     

    Keep in mind that comp viewer switches like Region Of Interest and preview resolution aren't a function of the comp itself, and thus aren't seen by AME. They are a function of the Comp viewer panel. (The difference being the same as between a piece of artwork and the glass of the frame. If the glass is warped then the art looks warped. AME only looks at the artwork without the glass.) Color Management, similarly, while controlled at the project level is interpreted via the Comp viewer panel or by AE's Render Queue; AE's color management is not in the chain of processing used by AME. But you can acheive the same color management transforms via AME by using the Color Profile Converter effect and setting the input and output profiles specifically.

     

    So, what AME sees in an AE comp will be identical to what you see in the Comp panel in AE at full resolution when ROI and any other viewer switches (like the Transparency Grid or guides or color channel selection) are turned off, and without a project working color space being set. From this point the pixels could be affected by AME via scaling or if there is a color space transform inherent to the chosen output format (ex., RGB to YUV).

     

    6) How does AME decide whether to interlace the render?

     

    This is defined by the Field Order setting in the AME Output Settings. That seems pretty straightforward to me, so if I'm missing something about your question please clarify.

     

    -=TimK

     
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    Oct 20, 2012 6:35 PM   in reply to Tim Kurkoski

    Thanks for the replies.

     
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    Dec 2, 2012 6:49 AM   in reply to Tim Kurkoski

    Hi, Tim, I just wanted to post the same question as Clint, when I came across this thread.

     

    First, thank you so much for your elaborate information. This is highly valuable for us Adobe users.

     

    Now for your question about what render settings controls are of most value: My answer would be exactly the same like Clint's post No. 8. The most satisfying solution for a user would be something like the "Export/Queue" choice in Premiere. Another great solution would be the ability to call upon your AE Render Settings presets from within AME. In the end, like Clint said, predictability is of extreme importance when kicking of renders that take days to complete.

     

    Please keep the development going.

     

    Kind regards,

    Andreas

     
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