So, basically, what I'm trying to do is put a scene from a video game together with sprites. Two of the sprites are pngs, and one of them is an animated gif. I want the two png files present for all states in the animated gif, and I want the gif to retain its animation, and then save it as a gif file.
How would I go about doing this?
@axmann48: Are you opening the animated GIF and using that as the basis for your new file? Because in that scenario, the States should be populated automatically by the individual frames of the animation. (If you imported the GIF into another file, that might be another story; I haven't tried that.)
Also, I have to admit that I wasn't quite understanding your use of the word "sprites" in this context. So I simply assumed you have two PNGs that needed to be placed in the foreground or background of an animated GIF.
Okay, at this point, let me just show you exactly what I'm trying to do to ease confusion.
Take a look at the following youtube video.
http://www.youtube.com/watch?v=inhRhbIAXTg
I'm trying to recreate the animation exactly using the animated gif of just the guy there, and 2 background pngs (the courtroom and the table in front of the guy)
Here are the gif and the two pngs
So are you still having a problem with this?
Again, if you open the animated GIF and use that as the basis for your composite, the States will be populated automatically by the individual frames of the animation. Then you just import the PNGs and place them in a layer (or layers) and choose "Share Layer to States".
I'm trying to do the same thing, and it does automatically copy the png to all layers but on TOP of the animation. So I hvae to go into ALL my states and move the layer order... tedious! And it's counter intuitive to place the shared layer simply on top, it should attempt to remain in the same order. Frustrating. And impossible if you had to do many of these every day!!!
North America
Europe, Middle East and Africa
Asia Pacific