Harm,
I don't believe that there will be much of a a problem. Look at the stats of the GTX680 cards on the PPBM5 results. Numbers 7 and 12 both have a GTX680. It doesn't seem that the GTX680, or my GTX670 will really make a difference over a GTX580, for example, but it doesn't look like it will do any harm. It is a little hard to tell from the stats, but if the GTX670 does as well as the GTX570, and yet I have Ray Tracing in After Effects, I am OK with that.
However, if it turns out that Premiere Pro can't use the GTX6xx cards to play back video on the timeline, I will probably just have to get a GTX580 to hold me over until Adobe addresses the issue.
Hi Harm
got me - but the usual +1 would be a bit short - don't you think? ![]()
@Steven:
All I can see here is that the GXT670 is working fine - if Adobe said they had to do additional work- maybe we will see even better performance in the future - but I don't got crashes or wrong rendered files...
I was surprised that there where huge problems at all with compatibility and the new Kepler series...
--> Blender needed a new special build to support GPU rendering with Kepler (Cycles Render Engine)
--> Autodesk iRay until today dosn't support Kepler
--> lots of Nvidias own graphics demos doesn't run on Kepler
--> lots of game demos doesn't run with Kepler
so it seems there are huge changes under the hood - they need to support new CUDA libs and so on...
nw42
Yes, the 680 is there, but I just had to change the 680 to 670 for mine to work again. How stupid are they? The 670 obviously works and is merely a cut down version of the 680.
This is ridiculous. Now I have to put in a trouble ticket. You would think.... Oh well, thinking is obviously not their strong point. The file is probably controlled by some clerk somewhere, not a real engineer, and certainly not by anyone who actually uses this product. I am thoroughly annoyed.
Anyone who knows me knows that I am an Adobe Cheerleader. Well, my team is losing and I am angry.
Hi, I've been trying to decide on getting a GTX 680... And I was wondering if is there any update on the timeline playback issue with PP?
If I get one, will I have a problem with playback?
I did a search on the site about this without any gratification...
So I did open a new question thread..
Yet I also decided to try the orriginal thread even though it seems like the thread is cooled down a bit...
But you never know...
))
Also I should probably mention that I am thinking to get a 4GB version of the card...
Any thought on that?
The GTX 680 is now on the list. Fully approved by Adobe. I say go for it. I bought the GTX 670 because it is almost as powerful but quite a bit less expensive. Weighing cost versus benefit, I chose the GTX 670.
Unfortunately, Adobe did not seen fit to test it at the same time they tested the 680. It works fine, I just have to delete the file that has the approved list, or change the 680 to 670 in the file. I have to do this every time I get an upgrade.
My gush! Really? I was aware of the official approve for AE, but did not know that they finally got the 680 in the list for PP...
Well, I even would be happy to change the code every time an update was released, as long as the playback issue was not a concern...
Thank you for letting me know... I can finally realized this rig that I was trying to figure out for months now... Phieeew...
This was the last piece in the puzzle...
cheers
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Okay so I checked the list which is not updated neither for AE nor for PP! They stand still and not validating any of the GTX6xx cards!
Now I am wondering if what you meant was the official support for AE?
See this regarding After Effects and the GTX 680:
"After Effects CS6 (11.0.1) update: bug fixes and added GPU and 3D renderer support"
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