Here is the video:
The video is of a constant zoom into a Fibonacci spiral. The glitch is that the top part of the centre area will occasionally move up. I have no idea why this happens, as it only does so in the exported video. In After Effects those parts look fine.
I made this scene by making four 28,000 x 17,500 px precomps of Fibonacci spirals made of flowers. They were made that large so that the smallest quarter circle of the spiral would be able to fill a 1080p frame without interpolation. To achieve the zoom I attach the precomps to a null object, and arrange them so that there are no seams between the different individual spirals.
I'm using CS 5.5, but will switch to 6 soon. If that doesn't help, I could theoretically export the precomps as AVIs and then work with those. Does anyone have any ideas as to why this glitch is coming up?
I see a lot of small movements in the various pictures, but I don't know if they're accidental or intentional. I don't know the look you're after.
Since we don't know what it's SUPPOSED to look like, it's difficult to say what's wrong other than to offer the usual litany of advice: don't use multiprocessing, don't use Open GL when rendering, and don't export, use the AE Render Queue instead.
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