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Puneet Malhotra
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Do we need intermediate codec to export XDCAM EX files from Premier Pro

Jul 20, 2012 3:13 AM

Tags: #premiere_pro #export #xdcam_ex #intermediate_codec

hello ,  I have one question in mind. I have read in an article,

 

Adobe Premiere Pro CS5 Workflow Guide -

Using Adobe® Premiere® Pro CS5 with tapeless Sony XDCAM content

 

This article says we do not need to transcode XDCAM EX1 or EX3 files , for editing as CS5, CS5.5 and CS6 natively supports the editing of these files.

But when we finish a project then what we do, in which format do we export to archive the edited master. because MPEG2 and H.264 are for disrtibution purpose, but

when we are talking of archiving then we need sobe robust format and codec. please explain me , I have searched a lot but get confused in different forums.

 

All suggestions are welome..... 

 
Replies
  • Jon-M-Spear
    740 posts
    Jan 27, 2006
    Currently Being Moderated
    Jul 20, 2012 3:32 AM   in reply to Puneet Malhotra

    It depends what and why you are wantng to archive.

     

    I do not archive the master edit per se, as I don't see the need.  In my view, archiving the edited master (for corporate work) harks back to days of tape when it was costly to re-digitize the rushes for a re-edit.  At least, with an edited master, there was a starting point, even though we were going down a generation.

     

    With hard drives so inexpensive, I archive the entire project - and that includes the native MP4 rushes from my EX1R together with all output formats that the clients have requested.

     

    In this way the rushes remain unchanged and the project is ready at a moment's notice to re-output in any format that may be required.

     

    If you must archive, an uncompressed format, such as uncompressed avi is good unless you want to use 3rd party codecs such as Cineform

     
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  • Jon-M-Spear
    740 posts
    Jan 27, 2006
    Currently Being Moderated
    Jul 20, 2012 3:56 AM   in reply to Puneet Malhotra

    Mac has equivalent uncompressed codecs:  Quicktime or Pro-res spring to mind. 

     

    You could always trim the project in Project Manager (leaving sufficient handles for a good tweak in the future) and archive the project, keeping only the material used in the edit.

     
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  • Currently Being Moderated
    Jul 20, 2012 8:12 PM   in reply to Puneet Malhotra

    UT is a free and lossless codec that works on both Macs and Windows machines.  It also works very well with Adobe software.  It's a good choice for a Master export.

     

    http://umezawa.dyndns.info/archive/utvideo/

     
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  • Jon-M-Spear
    740 posts
    Jan 27, 2006
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    Jul 21, 2012 6:03 AM   in reply to Puneet Malhotra

    No!

     
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  • Currently Being Moderated
    Jul 21, 2012 9:11 PM   in reply to Puneet Malhotra

    I am not getting the download option for MAC.

     

    It's there at the bottom (newest).

     
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  • Currently Being Moderated
    Jul 21, 2012 9:34 PM   in reply to Puneet Malhotra

    No you don't need a intermediate. Basically with mastering you basically have 4 main choices IMO if you want it to work well on both PC and MAC and not lose picture info.  (mostly)

     

    You could use UT, DNxHD,CineForm,  or ProRes

     

    Keep in mind though that DNxHD, ProRes and CineForm aren't lossless, they are however visually lossless. However they take up less space than UT does.

     

    So it's all really a trade off.

     
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  • Currently Being Moderated
    Jul 22, 2012 11:05 AM   in reply to ComputerNovice25

    Also keep in mind that writing ProRes is difficult if not impossible under Windows.  And Cineform isn't free.

     
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  • Currently Being Moderated
    Jul 25, 2012 4:07 PM   in reply to Jim Simon

    Cineform is actually free now. But you're correct about ProRes on PC. You can use Cineform for free by downloading the free version of Cineform GoPro studio which in turn allows you to access and use the Cineform codec for free from premiere pro's media encoder.   The only restriction when using the now free cineform codec is that you can't do anything bigger than 1920x1080.

    (Which for my current workflow doesn't bother me at all.)

     

     

    To answer the OP's question though you need visually lossless and lossless codecs like the ones mentioned in certain cases.

     

    For instance if I want to save a full quality copy of a edited project but I don't want to keep all my source files, then I make a high quality master using either Lagarith, DNxHD, UT, ProRes,Cineform etc.

    Also if I want to edit a promo that I will use again in multiple TV shows and the people I work with will also need this specific promo for when they require this promo to edit with, then in this case I would also

    export it in one of these formats I have mentioned above. Because I don't want the file to lose quality but I also need a way to be able to let other people and myself use this file.

     

    Another reason you would use these file types is because if a specific animation is really graphic intesive and requires a lot of rendering to preview properly it is extremely handy to export you animation

    then import it and it requires much less cpu/gpu power to process because it's only playing a video now instead of playing tons of layers and effects etc. That is why these types of codecs are necessary

    because you need them around unless you want to lose quality in the situations I have mentioned above. I'm sure I have probably left out several scenarios but now you should get the idea.

     
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  • Currently Being Moderated
    Jul 25, 2012 4:05 PM   in reply to Puneet Malhotra

    why are these required for export.

     

    They're not "required" at all.  The codecs mentioned here are simply more options for you to choose from.

     
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