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How do I add in-app purchases for free in my flash application for ios?
i don't think you can find one for free, there is a very good ANE that you can find for ~50$, I bought it and it really worth the price.
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i don't think you can find one for free, there is a very good ANE that you can find for ~50$, I bought it and it really worth the price.
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Thanks, I will try Milkman Games
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Try the milkman games ANE, we are using it in some projects and work well. Think: If you have a couple of in-app purchases, you will recover the price of the ANE quickly.
Also, you can try this one, that is free (a bit old, and I haven't tried it): https://github.com/freshplanet/ANE-In-App-Purchase
Or this one (iOS 5 or greater): https://github.com/MugunthKumar/MKStoreKit
In github you can find a lot of free open-source ANEs.
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Thanks, I'm going to buy the milkman games as soon as I get some money from my apps so I can afford it, so first I'm going to try the old one.
Oh, and I realized there were .m and .h files, but I'm using flash not xcode
The first one is for adobe air...
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Check this out:
http://gaming.adobe.com/technologies/gamingsdk/
A FREE In App purchase ANE.
The docs are available at: http://www.adobe.com/devnet-docs/gamingsdk/anedocs/
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Wow thanks for the link, the adobe gaming sdk seems amazing, a lot of features I was looking for are in this ane.
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That looks interesting, but really having one ANE that can handle iOS, Google Play, and Amazon Appstore, is more convenient.
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Is there one such ANE?
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Hi! I have tried Adobe ProductStore ver 1.3 and Milkman Games In App Purchase ver 1.0.9 with the latest 7.1.2 but both of them have the same bug. When user choose IAP they didn't ask user information and just dispatch fail event. Do you any IAP ANE that work with iOS 7.1.2?