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gradients in Illustrator, opacity mask. Does it cause banding?

Aug 21, 2012 11:36 AM

Hi. Using CS4 on XP.

I recently did a tutorial as I wanted to learn how to make vector backgrounds (for large printing purposes and to save on file size)

I was wondering if this particular tutorial I did can cause the banding when professionally printed.

This is the link: http://vectips.com/tutorials/create-abstract-backgrounds/comment-page- 1/#comment-467019

 

What it is is simply making a shape with a gradient. Adding a solid color rectangle behind that shape, Selecting the shape and rectangle and creating an opacity mask. This creates a nice blend effect and I hope it looks as smooth on screen as it does in print.

 

In one of my previous posts in Photoshop I had someone help me out with this situation of "banding", but what helped me is adding a curve layer to the top of my layers and adjusting the sliders all the way to the right in order to see on screen the "banding" more clearly. Is there a way to do this in Illustrator? They also recommended designing in 16-bit, however I think these graphcis I will be creating are very large (for booth displays) and I imagine the file would be outrageous in size.

 

Thank you for any help in advance.

 
Replies
  • Currently Being Moderated
    Aug 21, 2012 12:36 PM   in reply to Stella1251

    Banding is caused by a small amount of tint change in a gradiation over a large area. You are doing booth graphics which is large scale so the cance of thsi issue coming up  is increased.

     

    But then you have the advantge of your graphcis are looked at from a distance, so the optical jump will nto be that noticeable, unless someone is up next to your graphics.

     

    If you had a gradation of 9m going to 6m over 4 feet, that small 3% of dot change is potentially an area that woud have a problem. So stay away from such small changes in tint over a long distance, especially if you have no other color channel to cover it up.

     

    But don't worry about this too much, as there are so many other factors to consider such as the output device, humidity, papaer also affects whether you have banding or not. Only way to find out is to do a test print.

     
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  • Currently Being Moderated
    Aug 21, 2012 12:40 PM   in reply to Stella1251

    Stella,

     

    You should be aware that the visual appearance of everything, including resolution and banding in colour transitions, is a matter of the combination of viewing distance and size.

     

    If the viewing angle is the same, the appearance will be the same. In other words, artwork on a piece of paper viewed at two feet will look the same as the same artwork on a booth ten times the size viewed at twenty feet.

     

    So, if it looks right at small size at a correspondingly small viewing distance there will be nothing to worry about.

     

    Edit: Hi Mike.

     
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  • Currently Being Moderated
    Aug 22, 2012 6:54 AM   in reply to Stella1251

    Stella,

     

    Do you know what other people do for large graphic backgrounds off hand?

     

    Work and view at smaller size/distance.

     

    This reminds me of when I first learned resolution does not need to be 300 dpi for large graphics

     

    or hardly anything else.

     

    Very soon someone may tell you that it is PPI rather than DPI at the stage of creation.

     
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  • Currently Being Moderated
    Aug 22, 2012 8:18 AM   in reply to Stella1251

    For Photoshop banding, add a very small amount of spatter to disrupt the band. The problem may be with your printer using old technology, much of banding has gone away with improvement to dot structure.

     

    ppi, dpi, lpi are not the same, but I don't mind if that is how you like to think of it. Just know that it usually takes more than one pixel to make a dot in printing, and the lpi you print at is very important to how fine your screen is.

     
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  • Currently Being Moderated
    Aug 22, 2012 12:33 PM   in reply to Stella1251

    Stella,

     

    You can see much of it even on screen, especially if you Save As or Print to PDF and use Acrobat/Reader. And you can print it on a normal size printer (preferably with a PostScript driver or at least PostScript emulation) and view it at the same relative distance as the final print is supposed to be seen.

     
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  • Currently Being Moderated
    Sep 14, 2012 7:42 PM   in reply to Stella1251

    I know there is a difference, but I don't see it. I think of pixels as dots.

    And therein lies your problem. On the one hand, you say you want to understand banding so you can create graphics for remote use that you won't see, with confidence. On the other, you don't want to be bothered with things like correct terminology, the understanding of which is necessary to understanding banding.

     

    To help you correct a few apparent (and quite common) misconceptions:

     

    • Banding is a printing abberation. It results from the limitations of the output device in terms of levels of gray. Levels of gray is the count of differently-sized halftone dots that a given printing device can render at a given halftone frequency (LPI). Any given printing device can only print so many levels of gray, by far usually no more than 256, but dependent upon the screening method and settings used. In normal halftone printing, the higher the halftone ruling, the fewer levels of gray the device can render, and the greater the liklihood of banding.

     

    • Using higher bit-depth (i.e.; the often trotted-out 16 bits per channel) will not improve the situation if the large format composite printer being used to print the trade show backdrop is still limited to 256 (or fewer) levels of gray per channel. In other words, merely creating and delivering a 16-bit image does not magically increase the rendering hardware resolution of the output device, which is really the source of banding.
    • Raster images are no more immune to banding than are vector graphics.
    • Adding noise may help disguise it, but only if the gray levels within the noise differ enough to cause "jumps" between different gray levels that the printing device can render. That intensity of noise may be entirely undesirable. Usually, adding subtle noise (as many often suggest) merely roughens the boundaries between visible bands a bit.
    • The bands you see onscreen are not representative of the actual bands you will see in print. Your monitor is an entirely different kind of output device. It does not display multiple overlays of halftone (or stochastic) dots. It just colors a single grid of pixels, which is not at all the same thing as changing the sizes of halftone dots.
    • Using stochastic (i.e.; FM) screening can theoretically reduce banding for a given resolution device, because all dots are the same size; the frequency of their occurrance--not their size--is what is modulated to simulate tones, and their patterning is semi-"random." That's similar in principle to adding noise to the print output.

     

    So you really can't predict banding on a finished product to be rendered remotely and never seen, unless you understand toning methods and/or are aware of the specific device that will be doing the printing and at least conceptually understand its limitations.

     

    If you're serious about it, you should confer with an output vendor who actually understands their output devices' capabilities and do some simple tests. Once you have a quality vendor, standardize on that vendor (or others that can be quantitatively verified as similarly capable) for all your remote uses.

     

    JET

     
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