Hi. Using CS4 on XP.
I recently did a tutorial as I wanted to learn how to make vector backgrounds (for large printing purposes and to save on file size)
I was wondering if this particular tutorial I did can cause the banding when professionally printed.
This is the link: http://vectips.com/tutorials/create-abstract-backgrounds/comment-page- 1/#comment-467019
What it is is simply making a shape with a gradient. Adding a solid color rectangle behind that shape, Selecting the shape and rectangle and creating an opacity mask. This creates a nice blend effect and I hope it looks as smooth on screen as it does in print.
In one of my previous posts in Photoshop I had someone help me out with this situation of "banding", but what helped me is adding a curve layer to the top of my layers and adjusting the sliders all the way to the right in order to see on screen the "banding" more clearly. Is there a way to do this in Illustrator? They also recommended designing in 16-bit, however I think these graphcis I will be creating are very large (for booth displays) and I imagine the file would be outrageous in size.
Thank you for any help in advance.
Banding is caused by a small amount of tint change in a gradiation over a large area. You are doing booth graphics which is large scale so the cance of thsi issue coming up is increased.
But then you have the advantge of your graphcis are looked at from a distance, so the optical jump will nto be that noticeable, unless someone is up next to your graphics.
If you had a gradation of 9m going to 6m over 4 feet, that small 3% of dot change is potentially an area that woud have a problem. So stay away from such small changes in tint over a long distance, especially if you have no other color channel to cover it up.
But don't worry about this too much, as there are so many other factors to consider such as the output device, humidity, papaer also affects whether you have banding or not. Only way to find out is to do a test print.
Stella,
You should be aware that the visual appearance of everything, including resolution and banding in colour transitions, is a matter of the combination of viewing distance and size.
If the viewing angle is the same, the appearance will be the same. In other words, artwork on a piece of paper viewed at two feet will look the same as the same artwork on a booth ten times the size viewed at twenty feet.
So, if it looks right at small size at a correspondingly small viewing distance there will be nothing to worry about.
Edit: Hi Mike.
Thanks Mike and Jacob for your replies.
Do you know what other people do for large graphic backgrounds off hand?
I unfortunately do not get to see these as they are mostly at international shows and I never see the actual print so I do not know what it looks like
but I haven't had complaints regarding banding. I normally create a gradient in Photoshop, though, not Illustrator. I just thought I could do more fun stuff in Illustrator, copy it into Photoshop as a vector (like I said to keep the file size as low as I can.)
This reminds me of when I first learned resolution does not need to be 300 dpi for large graphics because of the viewing distance/size. I wish they would have said something like that in school. So much to learn out in the field ![]()
Stella,
Do you know what other people do for large graphic backgrounds off hand?
Work and view at smaller size/distance.
This reminds me of when I first learned resolution does not need to be 300 dpi for large graphics
or hardly anything else.
Very soon someone may tell you that it is PPI rather than DPI at the stage of creation.
What if you can't work and view? I am never there on site. These are mostly done overseas (I am in the states). Not only is the printer overseas, but also the show.
Yes I know it says pixels per inch mostly in Photoshop, but to me it's the same thing as dpi. I know there is a difference, but I don't see it. I think of pixels as dots.
For Photoshop banding, add a very small amount of spatter to disrupt the band. The problem may be with your printer using old technology, much of banding has gone away with improvement to dot structure.
ppi, dpi, lpi are not the same, but I don't mind if that is how you like to think of it. Just know that it usually takes more than one pixel to make a dot in printing, and the lpi you print at is very important to how fine your screen is.
Stella,
You can see much of it even on screen, especially if you Save As or Print to PDF and use Acrobat/Reader. And you can print it on a normal size printer (preferably with a PostScript driver or at least PostScript emulation) and view it at the same relative distance as the final print is supposed to be seen.
Another one I had was on that same link I talk about in this post earlier for Opacity Masks
http://vectips.com/tutorials/create-abstract-backgrounds/comment-page- 1/#comment-467019
When I make a shape with the opacity mask, the gradient does not appear to be the same when rotated. Is there a way to keep it the same?
I know there is a difference, but I don't see it. I think of pixels as dots.
And therein lies your problem. On the one hand, you say you want to understand banding so you can create graphics for remote use that you won't see, with confidence. On the other, you don't want to be bothered with things like correct terminology, the understanding of which is necessary to understanding banding.
To help you correct a few apparent (and quite common) misconceptions:
So you really can't predict banding on a finished product to be rendered remotely and never seen, unless you understand toning methods and/or are aware of the specific device that will be doing the printing and at least conceptually understand its limitations.
If you're serious about it, you should confer with an output vendor who actually understands their output devices' capabilities and do some simple tests. Once you have a quality vendor, standardize on that vendor (or others that can be quantitatively verified as similarly capable) for all your remote uses.
JET
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