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hi , how are you all?
i hope you all fine ..
here
iam programming a game and there is spell that summon monster then the monster should attack the enemy by his electric spell (range spell) i want the spell to follow the enemy
then hit him
and here is the problem
i know how can i send it there but not by steps
like
enemy.x = spell.x
enemy.y = spell.y
if(hittest.....)
but i dont want that , i want the electric follow the enemy Then killing him
thank you
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Do you use Tween code in your game at all?
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i know only the motion tween and i kow how to use it in the flash ( i mean not in the code) and i guess not that i want
because i want to summon (monster) and when he used its spell the spell should follow the enemy
thank you dr.murphy but can you explain more because iam not pro in flash like you so i need more explaining .
thank you again for your replay
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If you want to learn about how to use code to animate, then you should search Google using search terms like "AS3 Tween tutorial".
You will find plenty of resources where people have taken the time to explain how to use actionscript to make things animate.
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no , not this the problem ..
i want object follow and other object until he can catch it
look at this img please
http://im25.gulfup.com/2012-09-21/1348236194241.png
i want this pet to send electric charge to the bat and that charge should follow him if he try to run or something like that
thank you for your replay
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Use Math.atan2 to get the angle towards the target and move in that direction.
There are loads of 'mouse follower' tutorials on the web that describe this formula, here's one:
http://asgamer.com/2009/character-movement-controls-follow-mouse
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noo , i dont want to use anything from math class cos, tan ... etc
because i realy dont know what they mean i only use random and round and some simple things
can you give me another way?
thank you for the replay
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thunderxlight11111 wrote:
can you give me another way?
ummm, no!
Mate, you are not going to get very far if you have that attitude!
My advice would be either bite the bullet and apply your brain, or give up now.
Do some reading and learn how to use the Math API.
I can recommend this book:
http://www.amazon.com/Foundation-Actionscript-3-0-Animation-Making/dp/1590597915
In any case, it sounds like the game you are attempting to build is currently way out of your league!
Stop for a month or two while you do some background research...
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yeah , maybe you are right , thank you
but still , i always find ways to run from these problem with flags and( IF cond in if in if...) Nesting
i will try with rotate the objects , maybe that will fix the problem
thank you