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samecoin69
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CS6 - Is it possible to rotate multiple objects independent of one another?

Nov 16, 2012 10:04 AM

CS6 - Is it possible to rotate multiple objects independent of one another? In other words selecting say 9 object in a grid then rotating the all 30 degrees on their own axis.

 
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  • Currently Being Moderated
    Nov 16, 2012 10:30 AM   in reply to samecoin69

    Not that I know of. Since the transform bounding box is calculated dynamically based on the pixel content or selection there is no persistent pivot/ anchor point that would allow a "transform each" option similar to Illustrator. A workaround might be 3D layers and smart objects, but that doesn't realyl solve the underlying issue and at the time you have converted your layers, you could long have transformed them conventionally. If you use this often, you might investigate options based on scripts, though, or craft an action that may at least take some of the repetion out of the task.

     

    Mylenium

     
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  • Currently Being Moderated
    Nov 16, 2012 10:53 AM   in reply to samecoin69

    Is each object a separate layer? If yes, then target one and apply transform. Then for each other object, target it alone and do Shift+Cmd/Ctrl+T for "Edit > Transform > Again".

     

    Are the objects in the array identical? If yes, then you can use an array of Smart Object instances instead. Open one SO, transform its content, save.and close. All SO will be instantly transformed.

     
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    Nov 27, 2012 7:32 AM   in reply to samecoin69

    I forgot Transform > Again won't rotate each layer about its own centre.

     

    It can be done, though. Record an Action of a layer being rotated and followed by Opt+] or Alt+] to target next layer. It should look like the screenshot below. Use it by first running it on the lowest target layer in the stack then running however many more times is required.

     

    Screen shot 2012-11-27 at 15.21.24.png

     
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