Hi, I have a question about importing Flash files into other Flash files.
Here are my steps
1. I imported an rendered image sequence (170 still images) into Flash, then saved the file and exported it as an .swf
2. I then imported the above .swf movie (12 mb) into the Library of another flash file (my final movie)
When I dragged the .swf onto the stage it did not show up. I’ve done this with smaller .swf files and it worked with no problem.
Am I doing this correctly or is there another better way to do it? Thanks.
I am not sure what the problem might be if the object appears in the library intact - does it? One other thing you could try is to copy the timeline of that swf into a movieclip in the newer file and see if that works.
For 12MB worth of imagery you oughta consider dynamically loading the images (or the swf) rather than importing them into the fla file.
It’s just weird. I will drag the .swf from the Library to the stage but it just jumps back to the Library. I don;t understand why it won’t load into the stage. I am selecting the first keyframe when I do this.
I will try to import the .swf into a blank .fla file and see if that works any better. If not I will try your suggestion and try to import the timeline into the new .fla file.
One other thing If you don’t mind. Why when I import the .swf onto the stage or into the Library do all of the images load as separate bitmap images? For example, I imported a .swf on the stage and now in the Library I have 170 separate butmap images. Is this normal why wouldn’t it load only the .swf as a compressed movie?
Yes, whatever assets the swf file contains will be placed in the library. You might just find anoither symbol in the library that you use instead instead of dragging the swf file onto the stage... there might be a movieclip representation of it that got created when you imported it that might be what you need to place on the stage.
As far as the timeline approach goes, you would be copying the timeline, not importing it, using right-click/copy frames/paste frames.
Thanks Ned. It’s just too bad that the SWF places all of the bitmaps in the Library as it makes quite a mess of things. I don’t see why the SWF can’t just stay intact or a separate MC can’t be created instead of all the individual bitmaps but I guess that’s just the way it is.
Thanks for the tips.