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360° object rotation

Nov 25, 2012 10:22 AM

I have placed a 360° spin as an image sequence, which is controlled by the user swiping left or right, but when the user lifts there finger off the object will often register this as a swipe and continue to spin the object, although not a major issue, it does look like a bit of a mistake, are there any tips to avoid this
 

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