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cornelius_zera
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View FrameMaker 11 error console ?

Nov 28, 2012 1:14 PM

How do I force the FrameMaker 11 error console to display? I have Edit>Preferences>Show File Translation Errors checked and I'm getting font error popups, but no console window is displayed.

 
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  • Currently Being Moderated
    Nov 28, 2012 3:48 PM   in reply to cornelius_zera

    You should see that the console is open, but sitting "behind" FrameMaker. Hover over FM in your task bar to navigate to that window.

     

    -Matt

    @mattrsullivan

     
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    Nov 29, 2012 1:33 PM   in reply to cornelius_zera

    As a troubleshooting step, try bringing your FM content into a RH project and generate help from within it - it may give you more info about what it thinks is "wrong" with your FM content.

     
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  • Currently Being Moderated
    Nov 29, 2012 1:50 PM   in reply to Jeff_Coatsworth

    Jeff makes a good point about troubleshooting via RH. You might also troubleshoot using one of the sample docs (Report Numeric, for example) to see if the system works properly.

     

    From your message, it appears you are already aware of slight errors in your FM Book...There is a good possibility that if you resolve your missing font messages (best to fix the issue, but you might also suppress the missing font message, or simply open all files in your book to address the messages one-at-a-time) you may find that the problem goes away.

     

    Either way, let us know what you find out (marking Helpful and/or Correct Answer to help others later)

     

    Regarding the Console...I considered mentioning the console panel earlier, but figured it would only cloud things. From what I recall, the console panel is mainly for XML related messages. Very convenient for certain things, but confusing when you now have 2 places to check for things!

     

    -Matt

    @mattrsullivan

     
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    Nov 29, 2012 5:36 PM   in reply to cornelius_zera

    > When I open the illustrations in Illustrator CS6, update the text, and resave them, I can then reimport them into FrameMaker and the files run as expected.

     

    Why not create an Action in AI to update them all?

    We routinely do this with all new PDF art (which is unstable when imported into FM7.1, entirely apart from Unicode issues).

     

    We've also batch convert mass quantities of EPSI images when an external consumer of the raw document source can't handle it (but can accept EPS and/or PDF).

     
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