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DanielsPatrick
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Is there a way to fit a lot of objects inside of and area spaced out evenly?

Dec 18, 2012 10:42 AM

Tags: #spacing #align #distributing

I am trying to create some simple tilable dirt and I became curious to know if there is a way to take a bunch of circles like in the picture and get them to fit into the square area and be spaced the best it can be inside of it.

 

http://img11.imageshack.us/img11/5930/objects.png

 
Replies
  • Currently Being Moderated
    Dec 18, 2012 10:47 AM   in reply to DanielsPatrick

    Perhaps select all, then Distribute Spacing, both vertical and horizontal in the Align Panel. Might work, I'm not certain.

     
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    Dec 18, 2012 11:03 AM   in reply to DanielsPatrick

    If you want to make a repeating pattern, then some of the objects must extend beyond the edge of the confining rectangle and they must be a copy of the one at the other side in the same position to the rectangle.

     
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    Dec 18, 2012 11:07 AM   in reply to DanielsPatrick

    Which version?

     

    In case it's CS6: read the manual on Pattern editing mode. It's easy to use.

     
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    Dec 18, 2012 5:46 PM   in reply to DanielsPatrick

    There's no easy way to do organic. You might try using Transform>Scale with the random button checked.

     
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    Dec 19, 2012 12:52 AM   in reply to DanielsPatrick

    The “pattern” you show will never tile properly because the edges don’t match up. I think you realise this

    To make it look “organic” you should have lots of elements – the more the better – but none the less the edge elements must repeat.

    See the instructions for making patterns.

    To avoid an obvious tiled look to a pattern you can then rotate the pattern within the shape by, say, 20°or so.

    You can also use a subtle gradient or gradient mesh behind the pattern to camouflage the tiling, in which case the area between the stones in the pattern should be left uncoloured.

     
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    Dec 19, 2012 7:40 AM   in reply to DanielsPatrick

    Demo in CS3. Autotrace settings differ somewhat in CS6, but same principle.

     

     

    JET

    pebbles

     
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    Dec 19, 2012 2:44 PM   in reply to DanielsPatrick

    I once did a rendering of a sea wall using a pattern of stones.

    The client was amazed that the job hadn’t taken longer – he couldn’t understand how I had time to draw all those stones.

    He couldn’t see that it was a simple repeat pattern because I had rotated it.

    I kept the secret up my sleeve and he paid his bill without even questioning it :-)

     
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