Hi all,
I am Smart TV developer for Samsung and since that its SDK support Flash 11.1 files and I have a SWF Flash 11.2, for it, Could anybody say me how convert this SWF Flash 11.2 to 11.1?
Thanks in advance
Best Regards
Alejandro
Hi Ned,
First of all, thanks to answer me.
On the other hand, I would like to say you I have only one SWF because my project was done with Unity3D sofware and this one let me export its project to SWF file.
My big problem is that this SWF file is published as 11.2 version and like I am using this one to do a Samsung Smart TV app and its SDK only support 11.1 files.
If you have some other idea to fix problem, please let me know it
Thanks for your time
Best Regards
Alejandro
In Unity 3.5.2 you had the option to either publish to 11.0/11.1/11.2:
http://forum.unity3d.com/threads/136078-Unity-3.5.2-live-with-many-fix es-for-Flash-Preview
Assuming you have unity 4 you could check if there is the option to save as unity 3 or sth. then open in 3.5.2. and target 11.1
Hi moccamaximum,
First of all, thanks for your help.
On the other hand I have tried with Unity 3.5.7 and export the project like preview Flash 11.1 and the problem is that I could not see the SWF file into Samsung SDK, if you desire see my problem more detailly, please click
http://forum.unity3d.com/threads/165679-Is-SWF-files-export-with-Unity 3D-4-corruped
Thanks for your help again
Best Regards
Alejandro
It´s true that a Unity produced swf file is nothing like a standard Flex/Flash produced swf file. If you are interested in details, check this talk from Lucas Meijer (head of flash/unity development) out.
Basically they found a way to automatically translate the C++ Code Unity drives into weird, lengthy AS3 Code.
Meijer gives an example of a standard game that produces 2.000.000 LOC when translated into AS3, this is probably why the Samsung SDK won`t accept this non-stadard swf file, and why every decompiler will crash at some point.
You should try to contact him directly and get advise from him. The Unity Team is well known for actually caring for their customer base: lucas@unity3d.com
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