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Warp Stabilizer through After Effects Dynamic Link Locks up in CS6

Jan 28, 2013 9:50 PM

Hey Gang,

I've been using Warp Stabilizer through dynamic link in CS5.5 without issues.  However, when I go through dynamic link into AE, then apply Warp Stabilizer, AE locks up?

I can apply any other effects through this path in AE without issue, but when I try to apply WS, I get the "Analyze", but AE stops cold there. 


I've tried:

-Opening new project in PP with basic 5 second clip.  Then going through dynamic link into AE, and applying warp stabilizer first thing.  AE locks up there with the simplest flow.

-I have the latest downloads of the entire production CS6 suite.

-If I apply warp stabilizer directly in Premiere CS6 (which I did not know previously I could do), it works fine! (Just noticed Warp Stabilizer is present in PP CS6, but not in CS5.5). 

-If I try to import the Premiere project from AE, AE locks up doing that?


It appears there are multiple issues here:

1. I can't apply Warp Stabilizer in After Effects, and doing so crashes AE.

2. I can't import a Premiere project into After Effects, and doing so crashes AE too?


I'm assuming I'm going to need to download AE again?


Thank you for any help and suggestions you may have!



Message was edited by: Derek Emmett

  • Currently Being Moderated
    Jan 28, 2013 11:42 PM   in reply to Derek Emmett

    I'm assuming I'm going to need to download AE again?


    Not really. This is most likely simply a resource issue. Do the usual - update your graphics driver, turn off security stuff and so on. Also provide exact system info and the crash details from your Event Viewer as well as exact info about your project like the footage type used, your cache settings and so on. You have not provided any of that info.



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    Jan 29, 2013 12:27 PM   in reply to Derek Emmett

    The best advice I can give you for using Warp Stabilizer and Camera Tracker is to only track or stabilize just the footage you need. The shorter the sections, the better the result. Neither tool was designed to work with long shots. The math involved in the solutions gets more complex the longer the shot and the more the camera moves. Warp Stabilizer is a fine tool but it should not be a substitute for careful camera work.

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    Jan 29, 2013 1:35 PM   in reply to Derek Emmett

    ...every frame in Photoshop would have to be resized, but the upside is we could still hold the full resolution of the frame at 1080p.. 


    Oops: not so.  any time you scale up past 100%, you just make the existing pixels bigger.  You're not gaining any additional resolution with that Photoshop trick.  It's a nice thought, but ineffective.


    So there's no such thing as underwater camera stabilization, huh?

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