I need to animate a butterfly in 3D. I created the wings with 2 identical shapes. I animated the wings flapping with the rotation tool. So now I have a stationary butterfly that's flapping its wings. Should I animate the butter fly on the same comp or should I create a new comp and import the butterfly into that new comp? I tried to animate the butterfly moving in a new comp, but it's difficult to work with because you're animating the whole comp, meaning when you select the butterfly, it's the whole comp you're selecting, not just the butterfly. This makes it difficult to work with.
It is always better to pre-comp the elements of one animtion into one single comp.
[it's difficult to work with because you're animating the whole comp]
See this tutorial how to Aharon has animated a flock of bird:
Make sure your pre-comp resolution is not too big. Press "Cmnd/Cntrl + K" and keep the comp resolution smaller so that the butterfly just covers the comp.
The procedure is called rigging. Rigging a butterfly should only take about 5 minutes.
Take a nice image of a butterfly from the top and position it so the body is vertical with the head at the top.
As a final step add a 3D null to the composition and make it the parent of the body. This will help you line up your butterfly in 3D space.
There you go. No need to pre-compose. If you are adding this butterfly to some live footage you can use AE's Camera Tracker to tie the butterfly to a null and it will be amazing. If you wanted to stop the flapping of the wingsa a simple pre-compose of this group of layers and a time remap with a new key frame where you want the flapping to stop would do the trick.
Here's a Project File (cs6 and 5.5) file with an example that took me about the same amount of time to create as it did to write this post.
Finnish one mask and start another one. You can put as many masks as you'd like on a single layer.
I just put up a short video on how to rotoscope that shows masking clearly. I'm just uploading the version with audio so it may be a few minutes before this video is ready.
I gave it a try, but it did not work. I may be a little bit too novice for some of the steps you described. For exemple, I was a little confused with step 9:"Set the scale of the butterflyR layer to 0". At that point, lost both wings and it got messy. I will try later. I need to understand what I'm doing. Thank you for your help.
Did you download the project file? Do so and then take it apart. I actually left out a step that was unneeded. You don't have to set the scale of the right wing to 0 unless you add the fancy expression that I left out to the right wing scale property.
Here, I've made a screen cap movie of the process. It's currently WO audio but it should give you an idea of the steps. It's just under 2 minutes. Enjoy.
I may be a little bit too novice for some of the steps you described.
Rick has explained the Steps pretty well. But if you have problem in understanding the steps, here is another tutorial which may help :
Rick[Did you download the project file?]
The Project file link is broken. I think thats why Dynopete is unable to understand the steps.