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Falsuss
Currently Being Moderated

Problem to generate a spritesheet

Feb 8, 2013 10:15 AM

Tags: #spritesheets #flash_cs6

Hello !

 

Here's my problem :

 

I have drawn a character with illustrator. Now I want to animate it with flash pro and generate a spritesheet.

 

When I import my character, I set up three symbols, mouth, eyes and body. I create my animation without problem ( by creating interpolation ).

But when I generate the sprite sheet, I only have the first image for each part ( mouth, eyes, body ) AND this images are not assembled but separated !

 

Did it make it wrong ?

 

Thanks everybody !

 
Replies
  • kglad
    72,322 posts
    Jul 21, 2002
    Currently Being Moderated
    Feb 8, 2013 11:06 AM   in reply to Falsuss

    do you want one sprite sheet with indepenent mouse, eyes, body or a sprite sheet with a character animation that contains those parts?

     
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  • kglad
    72,322 posts
    Jul 21, 2002
    Currently Being Moderated
    Feb 8, 2013 12:31 PM   in reply to Falsuss

    then you'll need to use graphic, not movieclip symbols.

     
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  • kglad
    72,322 posts
    Jul 21, 2002
    Currently Being Moderated
    Feb 8, 2013 5:53 PM   in reply to Falsuss

    - New animation

    // i can't tell what exactly you did or mean by that.

    - I draw a circle

    // ok

    - I click the circle and set it as symbol

    // you can right click and choose convert to symbol, then you have a choice of symbol types but i'm not sure what you mean by "set it as symbol".

    - Then I right click on it and select movement interpolator

    // you can right click a frame and select create one of the tween types but i don't know what you mean by right click "it" and select movment inerpolator.

    - I make my animation and that's it

    // i can't tell what exactly you did or mean by that.

     

     

    but you can determine if your spritesheet should publish ok by playing the graphic or movieclip timeline in the ide, not by testing the swf.  the animation you see is what will be in the spritesheet.

     
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